The "NMKR SDK for Godot" plugin addresses the need for seamless integration of NFTs and other blockchain capabilities in the gaming industry, particularly targeting indie game developers using Godot.With this tool, we aim to attract new developers and users to the blockchain ecosystem, broadening its user base while facilitating the implementation of NFT technology for game developers who are adopting different revenue models.
A tool for managing all things Godot. *WIP
A simple Install Wizard, can be edited to fit almost any project.
A customisable game launcher and auto updater made in Godot.It downloads the latest game version if necessary and runs your game.
Run away from Evil Godots forever.Full Godot C# project for procedural infinite terrain generation, with random items or obstacles spreading throughout the map, with physics enabled.
I created the Orc Clash game to learn more about making video games! I hope you find it fun and helpful, whether you're playing it or trying to make your own games!
not player
Welcome to the Rubik's Cube Dojo Simulator! This simulator allows you to solve, scramble, and explore the world of the Rubik's Cube right from your computer. Whether you're a beginner looking to learn how to solve the cube or an experienced cuber aiming to improve your skills, this simulator has got you covered.
A simple yet fun and evolving multiplayer prototype. Featuring a character with an animation tree, quake-like controller, sound effects and more. Code is under MIT license. Assets are under CC0. Muisc under CC-BY.
A fun game that showcases the basics of 2D game development in Godot.
This demo showcases two dynamic orbital models for space adventure game developers: an animation-driven model and a physics-driven model. Trajectories are efficiently approximated using bezier curves and stored as Curve3D, enabling real-time creation and rendering. Stress tests confirm the system can handle 1000+ real-time trajectories effortlessly, even without optimization.
An offline alternative to Milanote. This is a tool to organize your ideas and projects into visual boards.
Welcome to MultiplayerExperiment, a Godot-based project exploring multiplayer functionalities. While still a work in progress, this repository demonstrates the potential of multiplayer implementation in Godot, despite some existing bugs and crashes.
A Godot project dedicated to exploring the capabilities of compute shaders!
The Shooter example shows how to develop a full multiplayer first/third person combat game with Godot 4.x and SmartFoxServer 2X. The game utilizes SmartFoxServer 2X's ability to mix TCP and UDP based messaging, and makes full use of SmartFoxServer's Lag Monitor
Quickly building backpacks with godot使用godot背包插件快速构建背包https://gitee.com/L_HM/backpack_gridVersion 1.3
This is a very basic demo project showcasing how the BlastBullets2D library can be used to create optimized 2D shooter games that support Save/Load functionalityBlastBullets2D documentation: https://github.com/nikoladevelops/godot-blast-bullets-2d
A simple project (C#) based on physical procedural animationControls:WSAD or Arrows - MoveMouse move - CameraRight mouse button - 1st person viewLeft mouse button (3rd person view) - punchLeft mouse button (1st person view) - shot
Calculus Visualizations is a tool for visualizing calculus concepts such as solids of revolution and solids of cross sections.
This is a template to create a multiplayer lobby using Godot.
Puzzle game, moving boxesMove fruitCollect the same fruits together
A small experiment with UI I worked on between projects to try and emulate the feeling of a Dance Dance Revolution song select menu, can be used by clicking the buttons or the arrow and enter keys. selecting a song will take you to an associated link!Shaders:https://godotshaders.com/shader/kaleidoscope/https://godotshaders.com/shader/crt-with-variable-fisheye/Spectralizer:https://godotengine.org/asset-library/asset/2762Music:SystemST91: https://soundcloud.com/systemst91/cole-dingo-normal-version https://soundcloud.com/systemst91/cole-dingo-hard-versionTeckGeck & SystemST91: https://soundcloud.com/systemst91/sets/teckgeck-megamix-ver-rmx-by-system-st91CodyVondell: https://soundcloud.com/codyvondell/futureproof https://soundcloud.com/codyvondell/side-effects-includedMusMus: https://www.youtube.com/watch?v=ZLLn3FNyc5sMcMangos: https://www.youtube.com/watch?v=8V5T6oUOEV4
It's finally finished! After over 3 months of constant work, pekka kana zero is fully playable. I tested the whole thing in one go to make sure of that! Hope you enjoy playing through it! ❤️ This project is a 2d platformer with quicksave support, smooth background layers replacement behaviour, a cool scoring system, a base for complex enemy behaviour and A LOT more. Also if you enjoy the game, consider replaying it and aiming for a higher score! The scoring mechanics in this game were a big focus for me. My discord nickname is Pawlogates, if you'd like to ask me something.
A graphical automation tool made in Godot Engine and focused on exporting and publishing Godot projects.Check the repository README for details. Also includes pre-built executables, so you can use it with older versions too.