A GDScript port of Delaunator: A fast library for Delaunay triangulation of 2D points.
An overworld map for a JRPG.Comes with Dialogic v1.1 by coppolaemilio. For more info on Dialogic, see https://github.com/coppolaemilio/dialogic
Demo for gd-YAFSM, to showcase how you can integrate gd-YAFSM into your project.
This plugin adds Agones SDK functionality to GDScript.With this plugin you can call Agones SDK functions using GDScript to create your dedicated server powered by Agones and Godot Engine.
INPUTS: "forward""back""left""right" "crouch""jump"This is a character controller that mimics the older "broken" version of move and slide. It has a constant move speed on slopes rather than the "correct" decelerating on ascent and accelerating descent and will stop on slopes below the max climb angle. Also supports bunny hopping and air strafing. Uses mouse for look. Max climb angle, move speed, acceleration, and friction all set with exports. Crosshair is available standalone at https://github.com/0xspig/CrosshairShader
Lite wrappers for Firebase App, Firebase Auth, and Firebase Database. (No Firestore or Cloud Storage as of yet.)Godot Firebase Lite promotes the pattern of using yield() for all of the CRUD methods (which saves a lot of signal wiring).INSTALLATIONIf installing from Godot's AssetLib Package Installer:1. Unselect all files and then select only the folders you need: - firebase_app_lite (required) - firebase_auth_lite (optional) - firebase_database_lite (optional)2. Create a `firebase` global namespace (AutoLoad Singleton) by going into Project Settings > AutoLoad tab, and add a new entry with the following settings: - Path: res://firebase_app_lite/firebase.gd (or wherever you put it) - Name: firebase (note this is all lower case) - Singleton: [x] Enable3. See https://github.com/juanitogan/godot-firebase-lite for usage
A battle system for a JRPG.
Very simple template to use as a starting point for a top-down action RPG. It works with keyboard, touch and gamepad input, and has a character with a few moves, an inventory system and a quest system.I created this for my students as a template for their final exam so everything is implemented in the simplest form possible. Take it as a starting point rather than a solid foundation. Live demo: https://redmagegames.com/elcaballerohueco/
Emoji mode use Twemoji.This addon provides the following nodes to use emojis in Godot:EmojiIcon: A node that displays an Emoji.EmojiButton: A node that displays an Emoji as a button.It's also adds EmojiFinder to the Godot editor's toolbar. So you can find the emojis easily.
Short adventure/narrative game to showcase Escoria, the point & click template for Godot:https://godotengine.org/asset-library/asset/505It's used as a basis for the Escoria manual, which describes its internal mechanics:https://fr.flossmanuals.net/creating-point-and-click-games-with-escoria/
CardEngine is a framework to create card games for the Godot Engine. Non-exhaustive features list: * Dedicated editor UI to manipulate CardEngine's objects * Database system to manage cards * Fully customizable Container widget to arrange cards on a grid or along a path * Board widget to create complex interactions * Fully customizable Animations * Drag and drop support
A collection of additional shader nodes ( + examples) that can be used in the visual shader editor to achieve common tasks faster.Installation:Just download into your projekt folder. The nodes are automatically added to shader editor. Example materials can also be found in the examples folder.Changelog 1.1:New Nodes:- Screen Space Refraction (GLES 3 only)- Read Normal Map - Various Noise nodes Changelog 1.2:New Nodes:- signed distance field (SDF) operator nodes (procedural shapes and pattern)- some generally useful helpers