This addon is a Godot helper addon for my blender addon which simplifies exporting objects from Blender into Godot.https://blendermarket.com/products/blender-godot-pipeline-addonDocs: https://blendermarket.com/products/blender-godot-pipeline-addon/docsThis addon includes:- GLTF Import GD script- Scene initialization GD scriptYou do not need to "Enable" the addon from project settings. This addon is simply a repository for the GD script files mentioned above.Under Project Settings -> Import Defaults -> Select "Scene" from Importer Dropdown -> Scroll down to "Import Script Path"From here you can load in the standard import path that comes with this addon:res://addons/blender_godot_pipeline/GLTFImporter.gdThis will ensure that all your GLTF or .blend files get the importer attached. You can attach the importer individually to files, if you don't want all files to be affected.
Adjustable Cinematic Camera Shake presets from the real world.Features:- recorded with real life camera- drag and drop- adjustable- smooth at all speedsExample video:https://www.youtube.com/watch?v=4lCm_jqoBrI
This GDExtension lets you slice meshes.If your Godot version or platform is not supported, you can compile the extension yourself.More information can be found at https://github.com/timo-eberl/mesh-slicing-gdextension/blob/main/README.md .
A simple tool to paint vertex colors on MeshInstance3Ds.V2.0: May 6, 2024- Paint directly on MeshInstance3Ds. StaticBodies are no longer required!- This is thanks to an updated algorithm to find the 3D surface: https://twitter.com/_michaeljared/status/1787020920751579407- Interface is improved- Bucketfill is temporarily removed, let me know if you want this feature
This add-on provides a more flexible replacement of the InterpolatedCamera3D node that will be removed from core in Godot 4.0.See the usage documentation at: https://github.com/godot-extended-libraries/godot-interpolated-camera3dDemo project: https://godotengine.org/asset-library/asset/740
This is a simple addon that will let you take control of your multimeshes in the editor. Simply enable the addon and then add "MetaMultimeshInstance3D" from the nodes selector to your scene.(The addon does nothing at runtime. It's only a Multimesh at that point.)1. Place any number of MeshInstances under it (as children) and it will use their position, scale and rotations, as well as the first mesh ecountered, to populate a MeshInstance3D for you.2. You can "explode" the instances inside a multimesh out into MeshInstances again, where you can transform and then "implode" them back into the multimesh. You can go back and forth like this.3. There's also a second button that will make collision shapes according to your choice.Video tutorial: https://www.youtube.com/watch?v=jEvUMjBwQQM
Dynamic Physical 3D rope that interacts with RigidBody3D.License at: https://github.com/Skyquakers/godot-rope3d/blob/develop/addons/rope3d/LICENSE.txt
A GDScript implementation of a line renderer in Godot 4.0, useful for rendering cylindrical volume such as lasers, trails, etc. Based on the Godot 3.0 version by @dbp8890 at https://github.com/dbp8890/line-renderer, which is based on the helpful C# implementation by @paulohyy at https://github.com/paulohyy/linerenderer and added some additional features such as UV tiling and a .tscn file for ease of use.To use, simply download and unzip the folder, which contains a demo project. If the demo project is not needed, the LineRenderer subfolder can be copied directly into the Godot project.Drag and drop the LineRenderer.tscn scene into the project, and you should see a line!To edit the line's points, simply edit the points member variable of the line renderer, and add/remove points from the array (see demo project for details). This can also be done via the editor in Godot.
This plugin lets you:* dynamically tween between camera position* and/or smooth follow a node of your choise* and/or look at a node of your choise (called watch to avoid naming conflicts with Godots built-in method)See the Demo scene in addon folder.Find the documentation at https://github.com/FilipLundby/DynamicCameraSystem
Blender's 3D transforming shortcuts in GodotThis version is only compatible with Godot 4.x, check out godot3(https://github.com/imjp94/gd-blender-3d-shortcuts/tree/godot3) branch for older versionFeatures- Transform with "G", "R", "S" keys and "H" key to hide- Revert transformation with "ALT" modifier- Visualize constraint axis- Work seamlessly with Godot Spatial Editor settings("Use Local Space", "Use Snap", "Snap Settings")- Type transform value- Switch display mode with "Z"Shortcuts- Translate: G- Rotate: R- Scale: S- Revert Translation: ALT + G- Revert Rotation: ALT + R- Revert Scale: ALT + S- Constraint to Single Axis: X or Y or Z- Constraint to Plane: SHIFT + (X or Y or Z)- Delete: X- Hide: H- Precision Mode(while transforming with mouse): SHIFT- Toggle Global/Local mode(non-persistent): XX or YY or ZZ- Switch Spatial Editor Viewport Display Mode: Zv0.3.2:Add right click undoFixes Z pie eating key inputsFix unable to expand nested resource editor in inspectorFix freelook issuev0.3.1:Fix error when rotate with snappingAdd node delete action and pie menu for switching viewport display modev0.3.0:Port to Godot 4.0v0.2.1:Support multiple viewports and bugfixesv0.2.0:Greatly improve usability of addon and fix some minor bugs.Added some new feature like "SHIFT" for precision while transforming, xx/yy/zz to toggle between global/local mode, infinite mouse movement when translating or scaling and switching display mode with "Z" key.
A vertex painting addon for the Godot game engine.Based on Vpainter by tomankirilov:https://github.com/tomankirilov/VPainter
This is an addon that adds jigglebones to Godot 4.x. Jigglebones are bones that jiggle when the skeleton moves. They are used for procedural animation, so you can move only the important parts of the skeleton and the little bits will automatically jiggle with it.See the GitHub page for a detailed guide on how to use it in your project:https://github.com/yaelatletl/godot-jigglebones/blob/master/README.mdOriginally by BauxiteDev, current version includes upgrades and changes by Cory Petkovsek (tinmanjuggernaut) and Yael Atletl (me).