A particle based fluid/water demo in Godot 3.0.Instructions on how to use it is in the README file that it comes with.
A simple demo for Godot 3 to show how to make the whole window draggable.
This is a high-definition concrete or cement material, as commonly found in sidewalks, driveways, curbs, or construction.
An Ocean demo for Godot 3.0.For instructions on how to play the demo, read the README file that comes with the download.
Simple example of a drag-and-drop Sprite.
This is a lower-definition concrete or cement material, as commonly found in sidewalks, driveways, curbs, or construction.
This is an example on how to use Simplex Noise, that is generated on GPU (and that is why it is extremely fast).There are three scenes:First one is 2d example which just shows Sprite with noise texture, generated by 2d noise shader.Second on is 3d example that uses another shader, that has a 3d noise implementation and uses vertex shader to deform simple plane mesh.Third (and main) example shows how to read values from the sprite node (which uses 2d noise shader) and use this data to modify y positions of objects on the scene.
A basic water (spatial-) material for the Godot Engine 3.x.There is also a step by step video on you tube that shows how this material was created.
Do you know how collision layer, or mask layer works? So take a lookCommands:Arrow Keys - Move Selected CharacterF Key - Change Character
This is a metallic material that has diamond ridges in it, such as often found on industrial equipment, toolboxes, or floors.
This demo shows how to make correct objects stand up function for planetary gravity in Godot Engine. Requires Godot Engine 3.0 RC3 or higher version.Use Arrow keys or WASD to move the capsule and mouse to rotate.
Volumetric fog in Godot using particles.Usually, volumetric fog is done as a post processing effect, but here's an example on how to do it with particles.That means it's slow, but it looks pretty good. Just don't rotate the camera.