Simple rotation character selector.Used on some old games like Golden Axe.Enjoy!
Simple example of a drag-and-drop Sprite.
A particle based fluid/water demo in Godot 3.0.Instructions on how to use it is in the README file that it comes with.
A simple template of a basic Main Menu with option menu
Godot 3.x First Person Perspective demo/template.Features: Movement (walking, sprinting, jumping, crouching) Using ladders Using stairs Interaction system Picking up (and throwing) objectsAlso showcasing: Different RigidBody physics Animation states for interactable objectsInstructions: Movement: WASD Jump: SPACE Walk: ALT Sprint: CTRL Interact: E Pick up/leave: F Throw: LMB (hold) Reset: R
An Ocean demo for Godot 3.0.For instructions on how to play the demo, read the README file that comes with the download.
A simple demo for Godot 3 to show how to make the whole window draggable.
The user inputs the size of the map, the sprite of the tiles, and the number of tile. The asset then generates a random map each time the user calls its funtion.The asset is an entire godot scene that already have a map with tiles as an example. To change it you must create your own tilemap and edit the script.
This library is a collection of visual script custom nodes that anyone can use in there projects.So as to make the Visual Scripting WorkFlow in Godot easier to use.
This demo shows how to make correct objects stand up function for planetary gravity in Godot Engine. Requires Godot Engine 3.0 RC3 or higher version.Use Arrow keys or WASD to move the capsule and mouse to rotate.
Volumetric fog in Godot using particles.Usually, volumetric fog is done as a post processing effect, but here's an example on how to do it with particles.That means it's slow, but it looks pretty good. Just don't rotate the camera.
This is an example on how to use Simplex Noise, that is generated on GPU (and that is why it is extremely fast).There are three scenes:First one is 2d example which just shows Sprite with noise texture, generated by 2d noise shader.Second on is 3d example that uses another shader, that has a 3d noise implementation and uses vertex shader to deform simple plane mesh.Third (and main) example shows how to read values from the sprite node (which uses 2d noise shader) and use this data to modify y positions of objects on the scene.