This is a high-definition concrete or cement material, as commonly found in sidewalks, driveways, curbs, or construction.
Volumetric fog in Godot using particles.Usually, volumetric fog is done as a post processing effect, but here's an example on how to do it with particles.That means it's slow, but it looks pretty good. Just don't rotate the camera.
This is the source code of my audio game rpg Ptolem's Singing Catacombs that I made in Godot for my capstone projectYou can learn more about it here: Ptolem's Singing Catacombs: https://www.youtube.com/playlist?list=PLmugv6_kd0qOCZ4M105mLx5ICuaSJttlt
This is a lower-definition concrete or cement material, as commonly found in sidewalks, driveways, curbs, or construction.
3D Tetris clone
Meteorite is a lowres metroidvania FPS, inspired by Metroid Prime, made for LOWREZJAM 2018. Explore a facility on a far away planet, find gun upgrades, and upgrade your movement capabilities to surpass previously unsurmountable obstacles.Important: before running the game you must download a font or you won't see any text. For instructions, see https://github.com/Bauxitedev/meteoriteFor more information you can check out the game's description on itch.io: https://bauxite.itch.io/meteorite
This is a metallic material that has diamond ridges in it, such as often found on industrial equipment, toolboxes, or floors.
This is a stylized procedural planet generator written in Godot 3.0. It creates oceans, lakes, icy mountains, forests, etc.
A particle based fluid/water demo in Godot 3.0.Instructions on how to use it is in the README file that it comes with.
An Ocean demo for Godot 3.0.For instructions on how to play the demo, read the README file that comes with the download.
A basic water (spatial-) material for the Godot Engine 3.x.There is also a step by step video on you tube that shows how this material was created.
This demo shows how to make correct objects stand up function for planetary gravity in Godot Engine. Requires Godot Engine 3.0 RC3 or higher version.Use Arrow keys or WASD to move the capsule and mouse to rotate.