High level networking is very simple in Godot, but setting up a client/serverpair is not so trivial. You need to set up project options and/or command lineparsers to decide which instance of your application is the server and whichare the clients, and the raw Godot interface doesn't help much with settingrun-specific parameters.This Godot plugin adds:* a Project Setting section called Application/Network;* an autoload singleton called `NetworkBootstrap` configuring hosts and client peers automatically;* a command line parser configuring the network options at start;* a custom node called `NetworkLink` setting up the network scene.
Changing scenes seems one of the most hairy problems Godot newbies are facing. While other game engines have a clear concept of "level" and simple ways you can transfer between them, Godot has a much more powerful concept of "scene", but moving between them requires ad-hoc scripting.This module automatizes scene switch, and offers a powerful set of objects to help you design both level transfers and programmatic scene transition.* The SceneChanger object can be directly used to change scene, optionally using transitions objects to perform visual transition between scenes.* The SceneChangerCtrl object provided can program the scene changer, so that you need writing less code, and rely on GUI to configure your scene changes.* ScenePortal2D objects can be placed in your levels, and given a target scene and exit portal directly from the UI, without any script.Transition controls can be added to the SceneChangerCtrl and to the portals to configure scene transitions without having to script them.New in this version:* Intra-scene portals* Support for portal loops* Support for teleport (moving player objects to remote scenes).
Quick access to debug remote port on Toolbar.Any port changes made on the Toolbar will also save a custom project settings "custom_settings/remote_port" which allows different port per project.
This addon was made for .env file consuming and creation in Godot Engine
Directories remember their display mode (list or thumbnail) in the split view of the FileSystem dock. The default is the list view.
A Godot Addon to easily estabilish LAN connection between devices connected on the same router.
Features:- Open any file. Filter by type or name.- Select any node in the current scene. Add a new script to a node.- Edit Inspector properties of the currently selected node.- Edit general Project/Editor settings. Add new Project settings.- Traverse files in file tree style (see .gif).- Go to line.- Go to method.- Quickswitch to the last file opened.- copy file/node/property/settings paths to the clipboard.- Opening a script also opens the scene, which the script is attached to. This gives you autocompletion on the Node(Paths) and their methods.- autocompletion on file/node/settings paths when ending the search_string with " " (double space); for an example see .gif - signal connection with your keyboard- context menu for FileSystemDock, Script list panel and SceneTreeDock (single selection only) with your keyboard-----------------See the built-in help page on how to use everything (type "?" in the Command Palette) and read the README.md
Choose what docks to keep visible in distraction free mode (DFM). DFM layouts are separated by the scene viewport (2D/3D) and the script viewport. Optionally enable DFM on editor start.
Plugin for the Godot editor that provides a convenient way to connect a bunch of UI elements to a script.For each of the selected nodes it adds a line to your scene's script like:onready var button = find_node("Button");Will also add a signal handle for Buttons and TextEdit nodes for their "pressed" and "text_changed" events.
With this Addon you can control your Ryze/ DJI Tello Drone with Godot. It is also possible to read the telemetry with this Node.Because godot does not support h264 there is no video or photo support. But i accept pull request if you want to implement it.
A collection several addons, which include:- Several UI widgets- Simplified database- Debugging tools- Networking system- Inventory system- Audio playback