Yet another multi mesh scatter.A simple MultiMesh plugin where you can place your meshes into your scene via a configurable polygon area.
Create tile-based 3D levels for dungeon crawler -style games.See GitHub repository for more information:https://github.com/ReunMedia/godot-levelblock
XR Body Tracker from Perception Neuron Axis Studio Motion Capture.
XR Body & Face Tracker from VMC Sources such as XR Animator
XR Body Tracker from Movella MVN Animate Motion Capture.
Scene Tools is an editor plugin for Godot 4.3+ to help you with editing your 3D levels and quick prototyping. It currently only supports asset placement.0.8.2 changelog:* Updated to work with Godot 4.3How to use1. After enabling the plugin, open the "Collections" tab at the bottom of the window.2. First, you will have to create a collection. Click "File", select "New collection", enter its name and click "Create".3. Save the file somewhere in your project. If you want to remove collection from the list, simply right click on it.4. Drag and drop your assets into empty space on the right.5. Select the asset you want to place from the list. Right click if you want to remove it from the collection.6. Select any node in the scene tree. Objects will be spawned as children of this node.7. Click "Scene Tools" button at the top (below 2D, 3D, etc) to open side panel. Plugin will be active only when the panel is visible.You should now be able to place the asset.
ReadyPlayerMe Avatar Loader with XR Tracker driving support.
XR Animation Recorder capable of creating Godot Animation resource files for avatars.
Converts CSG shapes in a scene without any setup.Adds a button to the 3D editor, visible while CSGs are selected.Convert selected (or all) CSG shapes to mesh instances or static bodies, while keeping the scene structure intact. Can read Use Collision to decide automatically.Will carry over settings and child nodes.Full Undo-Redo-Support.
AudioManager3D is a plugin for the Godot Engine that enables advanced 3D audio management in your game. With this plugin, you can easily control and play sounds from a single node, offering options like audio trimming to set start and end times, looping, volume, pitch, distance, and more for each audio track.
Strobe Lights allows you to add strobing effects to any Light3D node. Customize the flashing frequency and control the light’s energy, color, and intensity.Simply attach the StrobeLight3D script to any Light3D node.
Set up your joystick to control the CharacterBody3D. This node should be added as a child of CharacterBody3D, and you should configure your joystick in the Godot inspector (it comes pre-configured).How it works:The left joystick moves the CharacterBody3D, the right joystick rotates the SpringArm with the camera, the A button makes the character jump, the R button locks the camera, and holding the L button switches to first-person view. There’s no need to create a SpringArm and camera, as this is already handled.Note: Character Control already applies gravity to CharacterBody3D, so you should not add another script that handles gravity.