3D Controls plugin For Godot 4.3:Includes:* First Person Controller* Third Person Controller* Side-Scrolling Controller* Top-Down ControllerPlug-and-Play* just add as a child of the Character3D node, and it will work.* Requires the following actions on input map: "up", "down", "left", "right", optionally: "sprint", "jump"those values can be changed on the node inspector.Other configurations:* General (For all control types):* Geometry = Player geometry, if not provided it will look for the first MeshInstance3D sibling, if doesn’t exist will not handle geometry movements.* Jump (For all control types):* Jump Height* Jump time to peak = Time to reach the top of the jump* Jump time to descend = Time fall* Variable Jump = If the jump can be interrupted by releasing the jump action key* Air control on jump = If player can be controlled in middle-air* Coyote Time = time that player can jump after leaving a platform* Jump Buffer Time = time that player can activate jump before hit the ground* Movement (For all control types):* Walk Speed* Sprint Speed* Acceleration* Deacceleration* Movement Type = "Move and Slide" or "Move and Collide" or "None" (Movement must be handled on player code)* First Person:* Mouse Sensitivity* Turn Speed* Rotation Type = Rotate player or just the geometry* Horizontal Offset * Vertical Offset* Custom Camera (Optional)* Max Camera Angle* Min Camera Angle* Third Person:* Mouse Sensitivity* Turn Speed* Rotation Type* Horizontal Offset* Vertical Look at Offset* Start Angle* Custom Camera* Max Camera Angle* Min Camera Angle* Spring Length (camera)* Custom Camera (Optional)* Side-Scrolling* Turn Speed* Handle Camera* Camera Smooth Distance* Camera Smooth Speed* Camera Look at Player* Camera Lock Y Rotation* Camera Max Boundary* Camera Min Boundary* Spring Length* Angle (Camera)* Horizontal Offset* Vertical Offset* Custom Camera (Optional)* Top-Down* Action Type = Use actions to move or move to mouse click* Floor Group = Required to find floor StaticBody3D to handle mouse click on click mode.* Turn Speed* Handle Camera* Camera Smooth Distance* Camera Smooth Speed* Spring Length* Angle (Camera)* Horizontal Offset* Vertical Offset* Custom Camera (Optional)Check out CiaNCI Chanel on YouTube for more: https://www.youtube.com/@CiaNCIStudio
A add-on which can quickly be added to your 3D project to have a spring based grappling hook system similar to Unity
3D Enemy Toolkit For Godot 4.3Includes:* Follow Target 3D* Simple Vision 3D* Random Target 3DSee examples to see full implementation.Configurations:* FollowTarget3D:* signal: ReachedTarget(target : Node3D) => If target was reached, uses ReachTargetMinDistance* Speed : Movement Speed* TurnSpeed : Turn Speed* ReachTargetMinDistance : Distance to target to emit ReachedTarget signal* SimpleVision3D:* signal GetSight(body : Node3D) => When Target it's seen * signal LostSight => When Target it's lost * Enabled : If is enabled* LookUpGroup : Group to lookup* Distance : Vision distance* BaseWidth : Vision Shape Base Width* EndWidth : Vision Shape end Width* BaseHeight : Vision Shape Base Height* EndHeight : Vision Shape End Height* BaseConeSize : Vision Shape Base cone Size* VisionArea : optional CollisionShape3D with vision shape, if set ignores other shape configurations.* RandomTarget3D:* MinRadius : Minimum radius for the target* MaxRadius : Maximum radius for the target* MaxAngleRange : Minimum angle range for the next target* MinAngleRange : Maximum angle range for the next targetCheck out CiaNCI Chanel on YouTube for more: https://www.youtube.com/@CiaNCIStudio
A Godot plugin with a custom Sprite3D type and a shader that avoids clipping when using billboards
Adds three new types of mesh "Icosaedron Sphere", "Octaedron Sphere" and "Cube Sphere" for MeshInstance3D. Plugin can easily generate spheres with configurable UV map and count of poligons. Meshes Inspector panels are quite similar to default UV-Sphere. Improved version of my old "Icosaedron Sphere (IcoSphere) Mesh" plugin with better scripting API and faster sphere-gen system.
Adds jiggle physics to a Skeleton3D bone using SkeletonModifier3D nodes.DMWBWiggleRotationModifier3D: Rotates the bone around the current bone pose. The current pose direction acts as the spring's rest position.DMWBWigglePositionModifier3D: Moves the bone around the current bone pose without rotating. The current pose position acts as the spring's rest position.
This plugin simplifies the process of importing and retargeting Mixamo animations in Godot 4.3 projects. Automatically retarget and extract animation resources for use in your AnimationLibraries.DisclaimerThis plugin is not affiliated with or endorsed by Mixamo or Adobe. Mixamo and its logo are registered trademarks of Adobe Inc. All rights to Mixamo assets and branding belong to Adobe Inc.
# Cardboard VR Camera3DGoogle cardboard VR Camera for godot 4For mobile use: activate the gyroscope sensor on: 'Project Settings -> Input Devices -> Sensors -> Enable Gyroscope'Usage:* Just place on the scene orcharactebody 3D.Properties:* Active : bool = Is active* UseGysroscope : bool = If use gyroscope as rotation input* Mouse_Sensitivity : float = Mouse sensitivity when not using the gyroscope for rotation* GysroscopeFactor : float = gyroscore factor speed (sensitivity)* RotateParent : bool = if rotates parent* Handle_Mouse_Capture : bool = if handles mouse capture (for non gyroscope use)* Input_Cancel : String = Input to release mouse capture * EyesSeparation : float = Separation of eyes cameras* EyeHeight : float = Base height camera* EyeConvergenceAngle : Eyes camera convergence angle
Purely Ambience is a dynamic audio plugin for Godot that automatically adjusts ambient sound levels based on player proximity. With built-in priority controls, optional muting of non-critical sources, and in-editor debug visualization, it gives you straightforward, responsive soundscapes to boost immersion in your game.
This is an add-on for debug drawing in 3D and for some 2D overlays, which is written in C++ and can be used with GDScript or C#.= Features =3D:* Arrow* Billboard opaque square* Box* Camera Frustum* Cylinder* Gizmo* Grid* Line* Line Path* Line with Arrow* Plane* Points* Position 3D (3 crossing axes)* Sphere* 3D TextOverlay:* Text (with grouping and coloring)Precompiled for:* Windows* Linux (built on Ubuntu 22.04)* macOS (10.15+)* Android (5.0+)* iOS* Web (Firefox is supported by Godot 4.3+)This addon supports working with several World3D and different Viewports.There is also a no depth test mode and other settings that can be changed for each instance.This library supports double-precision builds, for more information, see the Documentation -> Double Precision.= Examples and documentation =During installation, you can unpack the "examples_dd3d" folder and examine its contents or go to the online documentation via 'Project - Tools - Debug Draw - Open the Documentation'. A list of all functions is available in the documentation inside the editor.!! Restart the editor after installation! !!
This tool allows you to add a gizmo tool to your 3D projects. Made for in game level editors. Works on all 3D Node types.
A Godot plugin to create 3D highways, streets, and paths with ease. This is the Godot 4.3-4.5 asset, the plugin is also available for 3.5.Features include:- Fully custom geometry extending the 3D Path node, for perfectly tiled road seams and no holes or gaps.- Custom nodes for road generation (RoadManager, RoadContainer, RoadPoint, and RoadLane)- Utility RoadLaneAgent node for easily following your road- The ability to define arbitrary number of lanes and other parameters on a per-RoadPoint basis- Procedural geometry for lane changes based on connected RoadPoints- Automated collision mesh generation- Automated AI lane paths created with neighbor-connectedness- Visual feedback with custom viewport gizmos- Quickly generate roads using interactive an interactive add mode and live connection tool- Terrain3D flattening with connector script (Terain3D 1.0+ only)- A variety of pre-modeled intersection pieces are available to drop into your scene, with the ability to "snap" to your other road points.- Export your roads directly to gLTF for further customization, and easily swap them back into your scenes by turning off procedural geo while retaining AI lanesComing soon:- Support for procedural intersections; hand made 3D model intersections already supported