An offline alternative to Milanote. This is a tool to organize your ideas and projects into visual boards.
This mini moddable game project by Endless OS Foundation is intended to help ease the learning curve into Godot. This sample project allows learners to engage with game creation concepts, applying various modifications to the game itself, all without reading or writing any code.
My experimental asset for Godot 4.x to add mechanics for transferring cards within a single field (a battlefield or a player's hand)I decided to implement the mechanics of moving cards in the hand, because in other card games like Magic: The Gathering or Hearthstone and in Godot Asset Store there is no such function.As a result, it turned out to create not so much a "special hand" as a universal field with smart relocatable card mechanics.
This is a template to create a multiplayer lobby using Godot.
Puzzle game, moving boxesMove fruitCollect the same fruits together
This demo showcases two dynamic orbital models for space adventure game developers: an animation-driven model and a physics-driven model. Trajectories are efficiently approximated using bezier curves and stored as Curve3D, enabling real-time creation and rendering. Stress tests confirm the system can handle 1000+ real-time trajectories effortlessly, even without optimization.
The classic game of Pong, dressed up in a fresh new style!
I created the Orc Clash game to learn more about making video games! I hope you find it fun and helpful, whether you're playing it or trying to make your own games!
Welcome to the Rubik's Cube Dojo Simulator! This simulator allows you to solve, scramble, and explore the world of the Rubik's Cube right from your computer. Whether you're a beginner looking to learn how to solve the cube or an experienced cuber aiming to improve your skills, this simulator has got you covered.
A simple yet fun and evolving multiplayer prototype. Featuring a character with an animation tree, quake-like controller, sound effects and more. Code is under MIT license. Assets are under CC0. Muisc under CC-BY.
A fun game that showcases the basics of 2D game development in Godot.
not player
This example lays the foundations for a lobby application to be used as a template in multiplayer game development. A lobby is a staging area which players access before joining the actual game. In a lobby, users can usually customize their profile, chat with friends, search for a game to join or launch a new game, invite friends to play and more.
This is a game that uses Tweening to create satisfying animations while you suck leaves into a magic vortex. Showcase/ tutorial for this game is here, and linked below: https://youtu.be/yTkJv8tMO7gSee all my assets here: https://godotengine.org/asset-library/asset?user=ThinkWithGames
Godot 4 Fast-Paced (Authoritative Server) Game + Network Framework for FPS and TPS Games with working Example and DocumentationNetwork features- Client-side prediction of player entities- Client-side interpolation of remote entities- Backwards reconciliation and replay- Real-time adjustment of client simulation speed to optimize server's input buffer (Overwatch's method).- Server-side lag compensation- Master server in godot (without 3d)- Master and multi clients in one project (split screen)- Optimized netcode (Quake, Overwatch, Valve methods)- Remote de(activation) of player components- Ready to use godot nodes (ex. ServerPlayer, ServerWorld, ServerLogic..)- Server variable sharing between server and client (ServerVars)- RCON Implementation for Server ManagementPhysics- Full implemented TPS and FPS Movement (Quake style)- Crouching- Customizeable movementHelpersComponent system (for extending characters and game world)Registration services (Full threaded services like Networking)Async world loaderand many more helpfull tools
Godette Rig 2D for Godot 4This was made with Skeleton2D and Polygon2D. This is full-body and has hair physics.License applies to art as well.Yes, I know there a bunch of errors... but it runs fine? 😓
Allows to manage and create mods for any game made in Godot. See the repository README for more details.
A third person game made in Godot with a sketchy screen shader. This project can be used as a starting point or as a reference for making certain systems in Godot.Written in GDScript only.Using Godot 4.0.2 with the forward renderer.
The Connector example shows how to setup and use the SmartFox client API object, establish a connection to the server and login. It also shows how to deal with the different requirements of the Godot build targets, making use of a few conditional compilation statements.
This example expands the one described in the Lobby: Basics tutorial by adding a friends list to the Lobby scene, with icons to represent the state of friends, controls to add, remove and block them and a panel to exchange private messages.
This Project is the last in a series of three in which we lay the foundations for a lobby application to be used as a template in multiplayer game development.
A work in progress 2D fluid physics simulation made in Godot v4+the simulator uses bodies created via script using PhysicsServer2D, for every body a canvas item is created and updated to follow the body. Then, a custom shader is used to make it look like it's water.The project also features:2 different types of pointer deactivable rigidBody pointer gravitational pointer and testing areaThere's no cohesion between particles yet.No credits needed.
The Tic-Tac-Toe example shows how to develop a full multiplayer turn-based game with Godot and SmartFoxServer 2X by implementing the well-known paper-and-pencil game for two players also known as Noughts and Crosses.
This tool is meant to help 3D asset pack creators on their work to make more appealing their packs. Creating 3D previews of each 3D model and creating a customizable Overview.html web file.