A modular text animation plugin.
Dynamic camera plugin for 2d top down games developed with Godot engine.
This addon adds Import/Export buttons to TileMap's editor inspector. You can export TileMapData as resource file and import them.This addon is useful when you want to copy chunk of tiles or you need to place tiles dynamically.GDScript Example:var tiles=load("res://map/objects/small_house.tres")tiles.place_on_tilemap(tilemap,house_position,override_flag)
Godot plugin in GDScript for importing Moho animations for 3.3+.Import .mohoproj files to the project and convert it into a single scene.This plugin also adds two classes from Moho that may be useful besides importation: SwitchLayer and SmartBone.
A custom RichTextLabel Node which translates toki pona words written in regular text (standard latin characters) into sitelen pona glyphs. The glyphs in the font used are mapped to characters which do not appear in toki pona text, so the translation turns each word into one of those characters, which then appears as the sitelen pona glyph from the font.
# Screen Capture AddonReady to be used Screen Capture scene. Just add the scene and call with `capture()`. Easily customizable since it just uses standard Godot functionality and is MIT Licencsed. Includes a test scene (main) to show three options and how to use them. Also includes a camera sound effect on capture. Should be straightforward, enjoy!
Wrapper nodes begone! A do-it-all container node that scrolls with multiple children (not just one) and draws its own background.
Did you ever want a fancy scene change? Look no further - this asset allows you to create buttery-smooth, fancy fades between two scenes, with a single line of code!Supports:- Cross-fades (fade from one scene to the other)- Shader-based fancy dissolves- Scenes that contain entities with camerasThis library is in beta, and works well as far as I know. Please report any bugs!
A basic plugin to automatically import all frames from an AnimatedSprite as animations in an AnimationPlayer, with the appropriate FPS. It adds a section under AnimationPlayer's inspector to import frames from AnimatedSprites in the scene.
This add-on provides higher-quality, more portable antialiased Line2D drawing compared to the default Godot implementation.Features:- Supports opaque and translucent Line2Ds with any joint and cap type (including multiple overlapping Line2Ds).- Supports lines of any width (constant or variable over a curve). - Lines with a thickness greater than 256 pixels may appear slightly blurry, but will still render correctly.- Features an AntialiasedPolygon2D helper node to draw 2D antialiased polygons, keeping the polygon and line in sync.- Features an AntialiasedRegularPolygon2D helper node to draw 2D antialiased circles and other regular polygons (such as hexagons).- Supports Camera2D zoom and multiple resolutions.- Works with both the GLES3 and GLES2 renderers.- Works on desktop platforms, Android, iOS and HTML5.- High performance, as only a single 256×256 custom texture is used.- Can convert existing Line2D nodes to use AntialiasedLine2D (see the usage documentation). This way, you don't need to redraw lines you've already drawn.See the usage documentation at: https://github.com/godot-extended-libraries/godot-antialiased-line2dDemo project: https://godotengine.org/asset-library/asset/12674.x version of this add-on: https://godotengine.org/asset-library/asset/3103
Godot editor plugin that let users split Polygon2D, NavigationRegion2D and CollisionPolygon2D nodes and scenes based on said nodes.
This plugin provides various useful shortcuts for working with 2d nodes.Ctrl+F moves the selected Node(s) to the cursor.Saved per scene:Ctrl+[0-9] stores the current selection.[0-9] reselects the saved group.Saved globally:Ctrl+Shift+[0-9] will save the NodePaths of the current selection.Shift+[0-9] will attempt to select nodes in the current scene that match the saved NodePaths.