An Ocean demo for Godot 3.0.For instructions on how to play the demo, read the README file that comes with the download.
A particle based fluid/water demo in Godot 3.0.Instructions on how to use it is in the README file that it comes with.
A tool to create cartoon/manga style labels.
Cutout animation characters used in Pigdev Studio's games.
TextureProgressOfSubunitsGodot asset to create a texture progress (health bar) of individual subunitsWhy?A simple progress bar does not give any visual indication of how much "stuff" is left. Historically, a label is given to show this: 400/640 for example. Some games, like Overwatch, solve this problem by making the health bar out of individual subunits that give an immediate indication of the amount of health each character has.
Open an external script editor alongside the built-in editor, allowing you to use features from both at the same time.Visit the repository for setup instructions.
A simple dialogue box for 2D games
OpenHMD GDNative driver for Godot.Windows build only at the moment, Mac and Linux builds will follow soon.
GCode is a simple cheat code system using the built-in inputmap (actions).Usage:This plugin provides a custom node (GCode). This node will be used to manage your cheat codes.Add it to the tree and configure the cheat code actions (string array).You can also set a time threshold (0 is disabled).Then connect the node signals to handle the "done", "miss" and/or "step" events of the cheat code.
This demo shows how to make correct objects stand up function for planetary gravity in Godot Engine. Requires Godot Engine 3.0 RC3 or higher version.Use Arrow keys or WASD to move the capsule and mouse to rotate.
Volumetric fog in Godot using particles.Usually, volumetric fog is done as a post processing effect, but here's an example on how to do it with particles.That means it's slow, but it looks pretty good. Just don't rotate the camera.
GDNative Leap Motion driver for Godot 3.0.3 and newer.Windows binaries only at this point in time.