Volumetric fog in Godot using particles.Usually, volumetric fog is done as a post processing effect, but here's an example on how to do it with particles.That means it's slow, but it looks pretty good. Just don't rotate the camera.
This is the source code of my audio game rpg Ptolem's Singing Catacombs that I made in Godot for my capstone projectYou can learn more about it here: Ptolem's Singing Catacombs: https://www.youtube.com/playlist?list=PLmugv6_kd0qOCZ4M105mLx5ICuaSJttlt
An Ocean demo for Godot 3.0.For instructions on how to play the demo, read the README file that comes with the download.
The user inputs the size of the map, the sprite of the tiles, and the number of tile. The asset then generates a random map each time the user calls its funtion.The asset is an entire godot scene that already have a map with tiles as an example. To change it you must create your own tilemap and edit the script.
Meteorite is a lowres metroidvania FPS, inspired by Metroid Prime, made for LOWREZJAM 2018. Explore a facility on a far away planet, find gun upgrades, and upgrade your movement capabilities to surpass previously unsurmountable obstacles.Important: before running the game you must download a font or you won't see any text. For instructions, see https://github.com/Bauxitedev/meteoriteFor more information you can check out the game's description on itch.io: https://bauxite.itch.io/meteorite
A particle based fluid/water demo in Godot 3.0.Instructions on how to use it is in the README file that it comes with.
3D Tetris clone
This library is a collection of visual script custom nodes that anyone can use in there projects.So as to make the Visual Scripting WorkFlow in Godot easier to use.
A simple template of a basic Main Menu with option menu
This is an example on how to use Simplex Noise, that is generated on GPU (and that is why it is extremely fast).There are three scenes:First one is 2d example which just shows Sprite with noise texture, generated by 2d noise shader.Second on is 3d example that uses another shader, that has a 3d noise implementation and uses vertex shader to deform simple plane mesh.Third (and main) example shows how to read values from the sprite node (which uses 2d noise shader) and use this data to modify y positions of objects on the scene.
This is a stylized procedural planet generator written in Godot 3.0. It creates oceans, lakes, icy mountains, forests, etc.
This demo shows how to make correct objects stand up function for planetary gravity in Godot Engine. Requires Godot Engine 3.0 RC3 or higher version.Use Arrow keys or WASD to move the capsule and mouse to rotate.