Addon that adds nodes that can connect to Tiny Lobby, a multiplayer server with Lua Scripting.For the Server, go to the tiny_lobby repo.
Simplify your Godot save/load systems with this GDScript singleton. Effortlessly serialize any class to JSON and deserialize back, with automatic handling of Godot types. Go beyond basic conversion with advanced tools to compare, find differences, and apply patches to your game or app data.
Tween Orchestrator is a Godot 4.5+ addon that helps you create and manage tween animations more easily.Instead of writing tweens manually in code, you can define TweenBindings in the inspector, organize them into reusable clips, and play them on any node (UI, Node3D, etc).It allows you to:Bind properties (like scale, modulate, position, etc.) to tweens.Play clips directly with a simple function call.Reuse tween setups by saving them as Resource files.Quickly prototype and manage animations without boilerplate code.
Sakuya is a easily customisable, resource driven command terminal.To see more explanations and help please head onto the Github page. It is also preferable to download from the Releases tab there: https://github.com/40-4/Sakuya
Smart Graphics Settings is an adaptive graphics system that automatically adjusts visual quality based on performance to maintain a smooth framerate. It features comprehensive settings management for render scale, anti-aliasing, shadows, reflections, and more, along with a user-friendly UI for players to customize their experience. The system includes real-time FPS tracking, performance analysis, and platform-specific optimizations that detect and apply optimal settings for different devices. Open for testing and feedback from the community!
This Godot tool provides a simple way to load scenes asynchronously, improving your game's loading times and user experience.
Plugin to convert md files to csv files and use them as translations. When you use, for example Obsidian with md files to have a better workplace for dialogues with different paths for RPGs, you don't need to manually copy-paste everything from it to your Godot project; you can just use this plugin.Should work with any file paths.
Set interpolation options for all animation tracks at the same time.
Adds a `SceneContainer` node type, capable of asynchronously load, switch, and transition between scenes. Intended to be used as a scene loader found in other engines to load levels, rooms, menus, etc.
Fuku is a plugin for Godot Engine that integrates multiple AI providers, enabling you to interact with powerful LLMs (large language models) directly in your editor.Chatbot: Ask something into the chat box and the LLM will generate a relevant response.Experiment with different models and instructions to optimize your results.
SignalBus is a Godot editor plugin that enables the creation of global signals! Global signals may be emitted from and/or connected to any script in your project.
GUT for Godot 4.5This release requires Godot 4.5. You can find a full list of earlier versions and links in the README: https://github.com/bitwes/Gut/blob/main/README.mdGUT stands for Godot Unit Testing and...as you may guess, it is a tool for creating and running tests.Features* Run tests easily through the Godot Editor, Command Line, or VSCode.* A plethora of asserts and utility methods to help make your tests simple and concise.* Support for Inner Test Classes to give your tests some extra context and maintainability.* Doubling: Full and Partial doubles, Stubbing, Spies.* Parameterized Tests* Export results in standard JUnit XML format.More info can be found in the wiki: https://gut.readthedocs.io/en/latest/