Native RevenueCat integration for Godot with full support for iOS and Android.Features:- Purchases & Subscriptions – Handle in-app purchases and subscription flows- Offerings & Products – Fetch available store products and remote-configured offerings- Customer & Entitlements – Check subscriber status and entitlement access in real time- Native Paywall UI – Display RevenueCat’s native paywall interface using RevenueCatUI
A dialog tool that includes a dialog editor, and nodes to parse the resulting file to text on screen. Useful for narrative games such as visual novels, for which the plugin contains a project template. Documentation can be found on the GitHub Wiki: https://snekofspice.github.io/diisis-docs/
An open source ASCII toolkit for Godot!This plugin aims at providing tools to develop ASCII games in Godot while still using all its handy features at maximum.For now, only some Controls (User Interface) tools are available.
A colorblindness simulator to help you design for everyone.
Wrapper around the Discord Social SDK, so you can interact with the SDK through GDScript (instead of C++). Compatibility with Linux (x86_64) and Windows.
The Sound Manager gives the users better control over the audio of their games. Using this plugin, it is possible to play every sound of the game using just simple method calls. No more long AudioStreamPlayer lists inside your scenes nor long methods to handle the audio inside every script.The plugin was made by Celeste Privitera (Xecestel) and Simón Olivo (sarturo). It's licensed under MIT.
Nexus Quest Weaver is a modern solution for designing complex, non-linear stories and logic flows in Godot 4.6.It separates logic (Blueprints) from state (Instances) to ensure high performance and stability.Key Features:- Visual Graph Editor: Design branching narratives, loops, and parallel tasks using an intuitive Drag & Drop interface.- Live Debugger: Watch your quests in real-time! Active nodes pulse orange, completed nodes turn green, and failed nodes turn red inside the editor while your game runs.- Quest Templates: Write one quest logic (e.g., "Fetch {amount} {item}") and instantiate it infinitely with different parameters.- Save Game Stability: Uses a clean JSON-based save format. You can move nodes or change descriptions in the editor without breaking existing player save files.- Localization: Built-in Key Scanner automatically finds text in your nodes and updates your CSV translation files.- Integration: Works with any Inventory system via a simple Adapter script.Join our Discord Serverhttps://discord.gg/VTSpAEHHhW
This project provides a native App Tracking Transparency plugin for Godot, using Apple's ATTrackingManager API.The plugin is shipped as a native library for iOS (.xcframework).
Create and edit CSV translation tables directly in the editor window.- Add, delete, and edit rows and columns with full undo/redo support.- Custom CSV loader to open files directly from the FileSystem dock (4.5 only).- Search bar to quickly find relevant entries.- Adjust column and row sizes, as well as delimiter used in CSV files directly in Project Settings.
This is a simple tool used for helping manage small one-time events. For example, enemy encounters, dialogue that disappears after interaction, etc.
The ultimate visual scripting solution for Godot. Revolutionize your game development with an intuitive node-based editor. No coding required, full Godot integration.Official Links- Website - (https://orchestrator.cratercrash.space)
GUT for Godot 4.6This release requires Godot 4.6. You can find a full list of earlier versions and links in the README: https://github.com/bitwes/Gut/blob/main/README.mdGUT stands for Godot Unit Testing and...as you may guess, it is a tool for creating and running tests.Features* Run tests easily through the Godot Editor, Command Line, or VSCode.* A plethora of asserts and utility methods to help make your tests simple and concise.* Support for Inner Test Classes to give your tests some extra context and maintainability.* Doubling: Full and Partial doubles, Stubbing, Spies.* Parameterized Tests* Export results in standard JUnit XML format.More info can be found in the wiki: https://gut.readthedocs.io/en/latest/