Player Engine (Godot Asset)A fully functional player controller built in Godot, provided as a reusable scene (player.tscn). This asset includes:Pre-scripted CharacterBody3D setupBasic WASD movement controlsSpacebar jumpWall jump mechanicsCamera system with multiple views, organized under a Camera_Controller nodeCollision shape and mesh already configured for quick drag-and-drop use in your projectPerfect for 3D platformers, action games, or any prototype requiring immediate player movement functionality.
This asset shows one way to build with Godot a 2D space shooter side-scrolling game with a wraparound world, like the one in the classic Defender arcade game.More details here: https://github.com/JSolde/Godot-demo-2D-Side-Scrolling-and-Wraparound-Shooter
Mapper plugin provides a way to manage game directories with map resources.Construct Godot scenes from maps using your own scripts and run them without the plugin.Organize map resources into game expansions by specifying alternative game directories.
music player with spectrum viewer, with this template you can implement it for your own projectscharacteristics:Spectrum viewer.mp3 file scanner
Do you need to find the total amount of light reaching a point in your Godot 4 3D project? Then this asset is for you.This asset uses a real viewport and camera to determine how much light is reaching a (tiny) plane contained in the sensor, which means we're using "real" light calculations to measure light and not, say, raycasting to all lights within a sphere. The main drawback is it's expensive, so it's not something you want to update every frame.See the README for lots more details.
A template to build Godot games with Swift on macOS.
Adds a `Basic FPS Player` node that adds functionality for:- Basic walking and jumping- Head bob- Mouse acceleration and smoothing- Easy action rebindingEach feature is tweakable in the editor.
Custom Godot CharacterBody3D node provides a more feature rich FPS controller template. The controller is based on Ultimate First Person Controller Tutorial by @Lukky on YouTube.
A simple concept godot game template for 2D Top-Down-Shooter. Features:- Ready to use right away.- Damage feedbacks including damage number, blink animation, a cross displayed when enemy killed.- Moving trail (Particle effect).- Bullet related particle effects (shot, hit).- Camera shake when enemy killed.- Blood particle effect.- Simple sound effect.PS:- The character sprites are Polygon2D node. If you need replace it with your own, rember to edit the animation if the sprite is changed.- The the window scretch is set to be "viewport" and "expand".Check the itch.io page for playable demo: https://unchain112.itch.io/simple-concept-template-2d-top-down-shooter
Adjustable Cinematic Camera Shake presets from the real world.Features:- recorded with real life camera- drag and drop- adjustable- smooth at all speedsExample video:https://www.youtube.com/watch?v=4lCm_jqoBrI
This template acts as a base for a platforming game, with a number of prebuilt scenes that can be used or extended, then easily added into a level using the Tilemap. The goal is to have a project that you can easily and quickly create levels in.
A Camera3D node with shake animations to imitate filming while in motion.USAGE:– Just drag the "shaky_camera_3d.tscn" into your own scene and use as you would use any other Camera3D node.– There is an "example_scene.tscn" you can launch to see the example scene.Create a GitHub issue if you find any bug, I would appreciate this!