Allows to manage and create mods for any game made in Godot. See the repository README for more details.
Godette Rig 2D for Godot 4This was made with Skeleton2D and Polygon2D. This is full-body and has hair physics.License applies to art as well.Yes, I know there a bunch of errors... but it runs fine? 😓
For Godot 4, it compares four different save methods. Note that these methods are not mutually exclusive, you can mix and match them. But this demo assumes that you're using them all separately.
A scene of an abandoned subway, possibly inhabited by squatters at some point.**This project uses .blend files. This means you must have blend file support enabled or else you will get dependency errors. If you are unsure how to do this, there is a how-to in the official documentation**
Godot 4 Fast-Paced (Authoritative Server) Game + Network Framework for FPS and TPS Games with working Example and DocumentationNetwork features- Client-side prediction of player entities- Client-side interpolation of remote entities- Backwards reconciliation and replay- Real-time adjustment of client simulation speed to optimize server's input buffer (Overwatch's method).- Server-side lag compensation- Master server in godot (without 3d)- Master and multi clients in one project (split screen)- Optimized netcode (Quake, Overwatch, Valve methods)- Remote de(activation) of player components- Ready to use godot nodes (ex. ServerPlayer, ServerWorld, ServerLogic..)- Server variable sharing between server and client (ServerVars)- RCON Implementation for Server ManagementPhysics- Full implemented TPS and FPS Movement (Quake style)- Crouching- Customizeable movementHelpersComponent system (for extending characters and game world)Registration services (Full threaded services like Networking)Async world loaderand many more helpfull tools
This CharacterBody2D controller demo was created with the intent of being a decent starting point for Precision Platformers using Godot. Instead of teaching the basics, I tried to implement more advanced considerations seen in the following video: https://www.youtube.com/watch?v=2S3g8CgBG1gThat's why I call it 'Movement 2'. This is a sequel to learning demos of similar a kind.After playing around with the demo, you could potentially just copy over the Player.gd script and form it to your needs. Another option is to take the project as is and add to or subtract from it until you have a complete game.This project is also on itch.io: https://theothetorch.itch.io/movement-2
For Godot 4. This is a demo of how to use JSON files to save and load.
Updated version of the Websocket Demo for 3.0
This is the ultimate touch joypad for Godot 4.Features:- Multi-touch supported: this joypad is coded in a way that it won't get interfered with other touch-related features in the game.- Signal-based control: by using the engine's signal, the code is very simple, reliable, and fast!- Area-based D-Pad control: the D-Pad uses an area specified by the button node to detect touch input instead of some calculations from the slowish user script. Therefore, the user can easily change the area to detect touch input from with thin the editor instead of having to change some complicated calculation in the script!- Muti-size D-Pad supported: the user can easily change the D-Pad to any size as it won't break the code.- Flexible D-Pad position: the user doesn't need the ultimate precision as the D-Pad will follow the user's thumb (in the limited area).- Auto D-Pad recenter: the D-Pad will automatically return to its default positon. The user can specify the default position in the editor, there's no need to change this in the code.- Visual Script: the code is written in Visual Script. Therefore, it's easy to read and understand the code if someone wants to modify it.
A shader-based PBR ray tracing demo. Real-time denoise and you can freely adjust the camera's transforms, lens aperture, fov and focal length.
Ever want to have the chess game made in Godot?Well, don't. This was a tough project.Includes:Legal movesCastlingWin Conditions (capture King)En PassantHave fun with it!
This is the 3D targeting system's demo project for Godot 4 game engine.This tool is based on 3D-Targeting-System-Ultimate for Godot 3.
World of Alpheratz is a simple retro platformer demo game made with Godot 4.Currently it has only one level with basic mechanics, if you guys like it I will continue to develop it in my free time or contact me if you want to help me with the development (it will not be a commercial game).The project (art is not inclueded, they have seperate licenses, see assets_source.md) is under MIT license, so you can use it as a base for your own game and I am glad if you do so.
A demo to showcase the new FastNoiseLite in Godot 4
A simple demo that shows how to use the Godot Touch Input Manager (GDTIM) and its capabilities.
Scales the subviewport only by integersAvoids those nasty non-square pixels by only scaling the subviewport with whole numbers.CreditsBackground by ansimuzhttps://ansimuz.itch.io/cyberpunk-street-environment
Godot 4 demo scene of an abandoned spaceship in an overgrown hangar.Shows the following features:* The light baking setup in Godot. Lightmaps are baked for Hangar and Outside scenes separately.* Trim sheet-based materials with a custom shader for colour changing.* Vertex colour-based terrain material for blending between different ground textures.* Animated in-world video display on the arcade machine.* Godot Volumetric fog, SSIL, SSAO and Temporal antialiasing.* Reflection probes for the reflections.
For Godot 4. Click to shoot out the grappling hook. When it reaches a body, it will pull the player towards it. If the player moves during that, the grapple will cancel.
Demo project for the Debug Menu add-on. The add-on's code is included in this asset.Usage:- Press F3 while the project is running. This cycles between no debug menu, a compact debug menu (only FPS and frametime visible) and a full debug menu.Find the Debug Menu add-on at: https://godotengine.org/asset-library/asset/1902
a reflecting laser in Godot 4.0can activate collisions
A third person game made in Godot with a sketchy screen shader. This project can be used as a starting point or as a reference for making certain systems in Godot.Written in GDScript only.Using Godot 4.0.2 with the forward renderer.
This is a demo of famous game "2048" by Godot4 Beta7. Have a look if you are interest in it.There is a strange bug. You may need to double-click to open the font file in the project (res://assets/font/HandWrite.ttf) and click "Reimport".
A tactical role-playing game demo for the Godot Engine
Demo project for the InterpolatedCamera3D add-on. The add-on's code is included in this asset.Find the InterpolatedCamera3D add-on at: https://godotengine.org/asset-library/asset/739