GDNative wrapper for SQLite (Godot 4.X+), making it possible to use SQLite databases as data storage in all your future games.
Open an external script editor alongside the built-in editor, allowing you to use features from both at the same time.Visit the repository for setup instructions.forked from krayon
Advanced Vehicle System created by MilluThis template lets user to create fully customizable vehicles with ease, it provides custom VehicleBody3D instance with script for easy setup along with fully detailed documentation inside the script itself This script provides functions and settings like:Customizable Gearbox system with Manual and Automatic transmission with support of external shafterKeyboard, Gamepad and Steering wheel supportDrag and drop settings for easier vehicle setupVehicle lights systemCustomizable grip AI for vehicle oponentsVehicle sounds and much more!<===UPDATE v1.2.2!===>This update fixes some AI bugs and adds functional traffic and traffic management system which allows to spawn/despawn traffic and make roads properly!<===UPDATE v1.2!===>This update changes how camera switch works, adds vehicle visual customizations, nos and tire pucture system for future!<===UPDATE v1.1.8!===>This version adds first and basic context AI for Navigation Region AI which allows it to reverse if obstacle is very close to vehicle and fixes few bugs with camera soo it should not act up when holding breaks. Additionaly new car has been added!<===UPDATE FOR GODOT 4.4!===>Current update provides some fixes for AI in Godot 4.4along with additional features like vehicle colour change, minimap and more!
Extended UI to add for easily changeable settings.Just add the new UI as a new Node in your scene.UI Added- FancyButton
This asset allows for signal communication between nodes without direct references to each other or to a singleton class.Each signal is contained inside its own resource and can be saved into the "res://" directory. They can be assigned to scripts from the inspector, just like any other exported variables.The asset includes two other goodies:1- "Signal Bus Listener": A node that is used to create responses to signals straight from the inspector, without any code.2- "Custom SignalBus Script Editor": An editor tool that can be used to create signal buses that take one or more arguments.(Other advantages of signal buses over singletons and regular signals are explained in the README.md file included with the asset and available in the git repository.)
Godot GDExtension Plugin for handling RNG seeds. With in-Godot documentation included.A simple Random seed generation system for Godot games. Perfect for creating reproducible randomization, procedural generation, seeded world creation, or any scenario where you need consistent random number generation.Seed will add a new class called "Seed", for handling automated seed generation and instantiating RandomNumberGenerators you can use.It comes with the possibility to create:- Lower case only seeds- Upper case only seeds- Number only seeds- Mixed seeds (upper, lower case, and numbers mixed)Made to integrate Godot seamlessly, with optimization in focus.Visit the repository for more information:https://github.com/shoyguer/seedRead the documentation for class reference, and code examples:https://github.com/shoyguer/seed/wiki
A plugin that avoids requesting MANAGE_EXTERNAL_STORAGE by copying files into the user directory.
This asset provides a 3D asset of an electricity pylon in a lattice tower style. Though not designed to a specific example, the style is broadly equivalent to a UK-typical 6-arm high-voltage grid transmission tower.The asset scene is set up with basic ground-level colliders for the corner struts. The mesh itself is low poly (300) being formed of a double-sided mesh and partial transparancy material/textures.By using the pylon tower with appropriate meshes to link them, a wire network can be set up.Asset is set up in a scene in the ./parts/ folder. Demo scenes which were used to generate the project screenshots have been included.
This is a Godot iOS plugin for In-App purchase. This plugin uses Storekit in Swift.
Addon for integrating your Godot-based simulator or application with the RTI (Runtime Infrastructure) of Inhumate Suite. Use it for connecting web-based interfaces, co-simulation, user testing etc.Read more at https://inhumatesystems.com/products/suite/.Installation instructions:1. Add the asset to your project2. Project > Tools > C# > Create C# solution3. Add the Inhumate.RTI package to the C# project: dotnet add package Inhumate.RTI4. Build project (hammer icon)5. Project Settings > Plugins tab > check EnabledMore documentation at https://docs.inhumatesystems.com/integrations/godot/.
This add-on allows for easy a fadein/out effect between scene transitions.
Bappy keyboard input manager based on the game Snuff Puppy Shelter.
GDExtension for Godot 4.4.1+ to load GIF files as AnimatedTexture and/or SpriteFrames.Go to the repo for a binary that allows converting gifs to standalone resources without requiring the addon in your prpject
A recreation of the Roblox TweenService functionality in GDScript for Animating values.
1. Add Scene selector (tree structure)2. Open Scene editor when select scene3. Focus file in FileSystemDock when select scene4. Click the middle mouse button in the inspector to display only modified properties5. Auto show property(unfold) in inspector when edit AnimationNodeStateMachineTransition
Helper class for encoding and decoding base32768 data.
A Extension for Godot that gets the OS active window infoGets the window title and positionMade in Godot 4.4*only on Windows
Plays sounds in Editor UI, Scripts and Shader editors! Sounds are from osu!/ppy's lazer client.In more detail:Adds sounds and animations based on the user's actions inside the Editor UI, Scripts and Shaders for:Scripts- Typing- Caret Movement- Copy & Pasting- Saving- Undo & Redo- Selecting (Single, Word, All)- Delete AnimationsEditor UI- Hovering- Button presses- Checkboxes- SlidersThanks for reading and happy typing!
DatePicker is a themed Godot calendar addon inspiried by the Windows 11 calendar. Two scenes are available: DatePicker and Calendar. DatePicker is a Button that when clicked displays a Calendar. When a date on the Calendar is selected, the Calendar is hidden and the text of the DatePicker button is updated. The header of the Calendar (i.e. 2025 or March 2025) can be clicked to toggle between the year and month views. Only available in C#.
Godot bindings for H3, a hierarchical hexagonal geospatial indexing system.
Godot plugin to detect color blindness-related issues.
Automatic C# bindings generator for GDExtension classesHow to use:1. Import your GDExtensions2. Enable the C# GDExtension Bindgen plugin in "Project Settings... -> Plugins" tab3. Click in the menu item "Project -> Tools -> Generate C# GDExtension Bindings" whenever you want to regenerate C# bindings4. Enjoy \o/
Audio synthesis engine for procedural SFX and music.https://eclipsinglines.github.io/GodotSynth/
Automatically expands all sections of the Property Inspector when you select a node