A powerful Godot Engine addon for nonlinear dialogue in your game.- Edit your dialogue right in the Godot editor. Get notified of syntax errors as you type.- Add expressiveness to your dialogue with pauses, speed changes, and animated effects.- Whether you're using GDScript or C# Dialogue Manager will work in your project.- Dialogue Manager supports both gettext and CSVs for localising your game, including automatic support for Godot's POT generation.- Your game should be the authority on state - use "mutations" to seamlessly talk to your game.- Dialogue Manager comes with an example balloon but that's just a starting point. Clone it to style your dialogue to fit your game.Dialogue Manager is a perfect fit for when you need dialogue in your game.
Metroidvania System (abbrevated as MetSys) is a general-purpose toolkit for creating metroidvania games in Godot game engine. It helps with map design, navigation and presentation, tracking collectibles and provides basic save data functionality related to the system. Its components can be used independently, even for games that aren't metroidvanias.To use it, copy "addons/MetroidvaniaSystem" to your project and enable the plugin in Plugins tab of Project Settings.The addon includes a sample project that shows how to use it.For more information, check the GitHub README/wiki or refer to the documentation of MetroidvaniaSystem class.
Import Aseprite animations to AnimationPlayers, AnimatedSprite2D, AnimatedSprite3D and SpriteFrames.Features:- Godot importer and inspector docks for easy import and re-import.- Adds automatic importers: - Aseprite SpriteFrames: Use Aseprite files as SpriteFrames resources. - Aseprite Texture: Use Aseprite files as static images (only first frame is imported) - Aseprite Tileset Texture: Use Aseprite files with tilemap layers as AtlasTexture which can be added directly to Godot's tileset creator.- Inspector docks to manually import animations to: - AnimationPlayer (Sprite2D, Sprite3D and TextureRect). - AnimatedSprite2D/3D. - As standalone SpritesFrames resource.- Supports Aseprite animation directions (forward, reverse, ping-pong, ping-pong reverse).- Supports loopable and non-loopable animations via Aseprite repeat or tags.- Separates each Aseprite Tag into animations. In case no tags are defined, imports everything as default animation.- Filters out layers you don't want in the final animation using regex.- Supports slices. Import only a region from your file.- For AnimatedSprite - Creates SpriteFrames with Atlas Texture to be used in AnimatedSprites. - Converts Aseprite frame duration (defined in milliseconds) to Godot's animation FPS. This way you can create your animation with the right timing in Aseprite and it should work the same way in Godot. - Choose to export the Aseprite file as a single SpriteFrames resource or separate each layer in different resources. - Adds Aseprite file importer to Godot.- AnimationPlayer - Adds and removes animation tracks without removing other existing tracks. - You are free to import multiple files to the same AnimationPlayer or import each layer to their own Sprite/TextureRect and AnimationPlayer. - Supports animation libraries.Aseprite Wizard is only required during development. If you decide to not use it anymore, you can remove the plugin and all animations previously imported should keep working as expected.
Toolkit for integrating web3 features into your game, such as crypto payments, NFTs, tokens, custom smart contracts and more!Check these resources to get started:- Docs: https://zenwiki.gitbook.io/solana-godot-sdk-docs/solana-godot-sdk/configuration- Tutorial Videos: https://www.youtube.com/watch?v=UCe-vX3VCiM&list=PLcJMwJxnd40cqKQiwPPvVYFJUHpg_GlBO- Live Demo: https://zenrepublic.github.io/GodotSolanaSDKDemos/Join our discord server for help and to meet other legends: https://discord.gg/6SMECFfahGGood luck and have fun!Created by VirusAxel and Thomukas1
Operations provides a quick and efficient way to programmatically create animations and complex behavior trees in the Godot game engine. A large collection of built-in operations are provided, with custom operations being very easy to make. It is available in both C# and GDSCript. For more information, API usage, and examples see the Github repo.
Soda AudioManager is a global plugin for Godot, designed to handle non-spatial sounds, including interface sound effects, background music, and general sound effects. It offers an easy way to manage audio playback, control volumes, apply sound effects, and configure looping.
A universal inventory system for the Godot game engine (version 4.2 and newer).Visit https://github.com/peter-kish/gloot for more info.
Easily add Dependency Injection into your project.When the plugin is enabled, it will automatically create the necessary nodes in your current scene (preferably your Main). Simply add your node dependencies to the array in the [DependencyRegistrar] node and the [DependencyProvider] node will do the rest!To allow dependency injection to happen in any script attached to a node in the scene tree, simply create either an _inject function or a _post_inject function, or both! But do keep in mind that these are only called after _ready.This tool is useful in cases where:1. You do not have direct access (via @export) to the nodes you need in a script and do not wish to create a global singleton via autoload.2. You want a form of dependency inversion and wish to rely on abstractions to interact with other parts of your code.3. The nodes you need have their own in-scene dependencies that they need to have direct access (via @export) to.
Plugin that allow you to add custom achievement to the game and display them in the UI.You can read "README" file in your downloaded repository or in GitHub page to learn how to use it.https://github.com/5FB5/gd-achievements
A library of AI algorithms written natively in GDscript.Includes support for:1. Simple Neural Network and Neural Net2. Neural Network Advanced (Multi-Layered Neural Network) with SGD and ADAM optimisers3. Minimax Algorithm4. Q-Learning Algorithm (and SARSA)5. Deep Q-Networks (DQN) [Only for discrete action spaces]6. Convolutional Neural Networks (For Image recognition and processing)
This is a simple BSON serializer and deserializer written in GDScript that is originally designed to be compatible with JSON for Modern C++'s BSON components, but it can be used with any other BSON tool.From bsonspec.org:BSON, short for Binary JSON, is a binary-encoded serialization of JSON-like documents. Like JSON, BSON supports the embedding of documents and arrays within other documents and arrays.This plugin is useful for server/client communication, interacting with MongoDB, reducing JSON file sizes, etc.
Add a customizable background image, slideshow, or video to your Code Editor's background!