This plugin allows you to inspect the editor's scene tree itself, within the editor. It's a bit the same concept as a web browser element inspector.New in 0.2:- Selecting nodes also opens them in the regular inspector (errors expected, this is a hack)- Pressing F12 attempts to select the control node below the mouseFull changelog at https://github.com/Zylann/godot_editor_debugger_plugin
The Client part of the StreamToy addon.See https://github.com/deep-entertainment/godot-streamtoy-server
A behavior tree plugin for action games.In many cases we want the behavior tree have continuous state capabilities. For example, during a character is casting an action, we need this behavior tree focus on this action and no need to check or toggle states in partial branches.A RUNNING status is added for indicating that this node is running continuously.Documentation: https://github.com/gsioteam/action_behavior_treeLiving Demo: https://gsioteam.github.io/ActionGame/
A Godot plugin to load, instance, and add scenes asynchronously using a background thread.Instructions: https://github.com/ImmersiveRPG/GodotAsyncLoader#readme
Colyseus SDK for Godot.Documentation: https://github.com/gsioteam/godot-colyseus#documentationTry the online mode of this demo: https://gsioteam.github.io/ActionGame/
Godot plugin that, alongside the Rabid Hole Punch Server, allows peer to peer communication via UDP Hole Punching between devices that are behind NATYou will need to deploy the server in a public accessible machine. Link to the server code: https://gitlab.com/RabidTunes/rabid-hole-punch-serverYou have an example of usage here: https://gitlab.com/RabidTunes/rabid-hole-punch-example
Improvement of the anchor panel UI for Godot. Based on the Proposal https://github.com/godotengine/godot-proposals/issues/3559. Created by @lentsius-bark, published by Deep Entertainment
This plugin helps to use the AdMob Plugin created by Poing Studios.Android: https://github.com/Poing-Studios/godot-admob-androidiOS: https://github.com/Poing-Studios/godot-admob-ios
This tool allows you to easily build your GDNative code directly from Godot.Attention!!I ran into some issues where GDScript was not behaving correctly under Linux and macOS, when the addon was updated. So when the "Build Platforms" or "Build Configuration" in the new settings dialogue do not work (no tabs listed), quit Godot and start it again. Otherwise delete the folder and reinstall the addon.Changes v0.2:- Added settings dialogue.- Fixed file structure for installing from assetlib.The supported features are:- Checking and setting up your build environment.- Build using already existing SCons files.- Supports Visual Studio 2015, 2017 and 2019 compilers for Windows.- Supports GCC and Clang for Linux.- Supports Xcode for macOS.- Platforms and configurations can be freely defined in the project settings.- Generate batch files to build your project.- Create solution and build from Visual Studio.- Create generic Qt Creator project.- Update your gdnlib file.- Create a new GDNative library.Known Issues- Some batch files contain global paths.- The tool does not always correctly wait for processes running in a terminal.- When installing SCons for macOS, the button must be pressed twice, due to a hotfix that needs to be applied.Please report any issues you find at https://github.com/dkollmann/easycpp/issues.
A plugin made to convert Adobe Flash .xml animations to Godot animation type, making easier to handle multiple spritesheets.Full tutorial on github:https://github.com/Pocku/godot-sparrowatlas-editor
Inspired by https://github.com/gruns/icecreamBetter debug information using ad.p(arg) rather than print(arg)Awesome Debug returns the input argument so it can be dropped into existing code without issue.
v0.1.30 Release Notes:- support for 3.4.3 & 3.4.4- support for 3.5 beta1 thru beta5- support for 4.0 alpha1 & alpha2Do you like not needing to remember what version of Godot your project needs?Do you like not needing to remember what assets you need for your project?Do like not worrying when you upgrade your project to a new version of Godot?Do you like using the command line?Do you like opening your project immediately instead of the needing the project list?Do you want a better way to share your project with your team?Do you need to support multiple platforms?Do you have OCD and must keep your projects neat and tidy?Do you like having to store ONLY your game code in your git repository?Do you like Real Vanilla ice cream?Then this tool is for you.GSPM is a multi-platform Command Line Tool (CLI) that can be used to help you manage your Godot projects.Project information is controlled using a plain text file in YAML that defines the blue prints of your project. Here is a sample from my last LudumDare gamehttps://gitlab.com/ludumdare/ludumdare47/-/blob/master/project.ymlIt helps solve the problem of wondering what version of Godot you used, and what assets you needed in your projects while at the same time letting developers on different platforms work together.You can READ THE DOCS herehttps://gs-project-manager-docs.readthedocs.io/en/latest/Note: This tool is NOT something you "install" into your Godot project. Instead, follow the installation instructions in the documentation and the samples in the Getting Started section to help. If you have questions or find any issues, please leave them herehttps://gitlab.com/godot-stuff/gs-project-manager/-/issuesGet started using it in five minutes (assuming you already have Python installed)> pip install gspm> gspm new mygame> cd mygame> gspm install> gspm editWorks with Godot 2.x, 3.xWorks with Windows 10, Linux and MacOSRequires:Python >=3.4You can view the PyPi page herehttps://pypi.org/project/gspm/