Making a good camera for a game is complicated and can get very convoluted, this addon provides a framework to help handle this complexity in a modular fashion, more precisely, it allows you to:-Define multiple behaviours for the camera that can be changed at runtime.-Automatically interpolate between these behaviours.-Keep track of what behaviour the camera should follow via a priority system.-Add extra effects like camera shake via modifiers, which work kind of like components in an ECS.DISCLAIMER: This addon was NOT made with performance in mind.This shouldn't be a problem since there's usually only 1 camera in a game at all times.
Connect your Godot games to Twitch chat effortlessly. Login with just one line of code to read messages instantly. Includes a dock for easy Twitch developer setup, supports OIDC, and provides a simple interface for interacting with the Twitch API to write messages, timeout users, grant VIP status, and more.
A simple yet powerful virtual joystick for touchscreens in Godot, packed with useful options to enhance your game's mobile experience.
This addon allows you to import and parse MIDI files in your project as any other resource. It handles almost all available MIDI files features and also has some encapsulated tools for easier use.
Offers a channel for communication with the SCORM API and packages the Web exported files into a ZIP archive. The communication can be made with the functions or the signals of the Scorm autoload node. ScormExport do the post-export zip packaging.Follows the SCORM 1.2 specification.
A Godot addon to help refactor animations for the AnimationPlayer.Edit property references, delete tracks, and even change the root node of the Animation Player without breaking all the path references. No need to manually update every single track every time you move or rename a node and properties in the scene.Notes: - This addon only refactors Animations, so deleting or renaming nodes does not affect the actual nodes. It is recommended to move/rename the actual nodes first, and then use the plugin to fix broken animations. - (Important) Please make sure to use proper version control with this addon to prevent losing changes.Logo icon created by Freepik - Flaticon (https://www.flaticon.com/free-icons/refactoring)
A plugin for Godot to preview translations directly inside the editor. ⚠️ In rare cases, original translation keys might not be restored properly when changing preview language. It is strongly recommended to use Git or another version control system to avoid potential data loss. See README > Usage for details.
Simple plugin that adds a "TODO" tab to your editor. It's similar to kanban board - you can create and remove text notes and organize them in named columns. You can have as many columns and items as you want. The plugin supports undo/redo, item/column dragging and folding, item filtering and item marking (use middle-click). Right-click item's left panel area to assign image.Check repo for more details.
A minimalistic quest manager for the Godot Game Engine* Create quest trees with ease in GDScript* Use built-in serialization to save/load progress* Quest viewer included to track/debug quests at runtime with ease
Displays performance information in a Godot project during gameplay. Can be used when running from the editor and in exported projects. Inspired by id Tech 6/7's performance overlay.Features:- Features compact and full display modes, with the compact mode only displaying FPS, frametime and framerate cap.- Displays FPS, frametime, CPU time and GPU time graphs with a summary of the best/worst/average frametimes over recently drawn frames.- Displays hardware information, including graphics driver version.- Displays software information, including project version (if specified in the `application/config/version` custom project setting) and graphics settings.- Works with the Forward+, Mobile and Compatibility rendering methods.- Works with 2D and 3D projects.- Works when running the project from the editor, but also in exported projects (debug and release).See the usage documentation at: https://github.com/godot-extended-libraries/godot-debug-menuDemo project: https://godotengine.org/asset-library/asset/1903
This add-on introduces a new dock that lists the scenes open in the editor, allowing you to find scenes without having to look though a bunch of tabs. Just clicking on the scene in the dock will move focus to that editor tab. You can also close and play scenes right from the dock as well as copy the scene file path with a right click of the mouse button.
DateTimePicker is a Godot Android plugin that provides native Android Date Picker, Time Picker, and DateTime Picker.For a list of available methods and signals, please refer to the README: https://github.com/syntaxerror247/godot-date-time-picker/blob/main/README.md
Multirun allows starting multiple game instances at once.The main purpose of this feature is to speed up multiplayer game development. One game instance can be configured to host the game and others to join.Upgrade to Godot 4.2+.
# "Immersive" First Person Controller v1.3.1A first-person controller designed for slower paced, "immersive sim"-like control. The behaviour is done through a finite state machine. I just wanted to learn the pattern and make something useful at the same time. Feel free to contribute or submit issues :)## How to usePlayer.tscn contains the player character scene. Copy it to whichever scene, where you need it. Climbing should work with any horizontal surface, no special setup necessary.### Controls- [W][A][S][D] = move- [Shift] = hold to sprint- [C] = toggle crouch or slide (when sprinting)- [Space] = jump, hold near ledge while falling to grab## Features### Existing features- Basic movement (i.e. walking, running, jumping)- Crouching- Sliding- Climbing### Planned features- GUI for changing character-related values more conveniently- More customization (view bobbing, custom crosshair, etc.)- Controller support- Customizable animations for climbing
Adds a dock where you can store scenes for quick access. The scenes are organized into tabs. Drag and drop the scene to slot to assign it and then you can drag and drop from the dock onto your level scene.The plugin generates a preview for each scene in dock using a viewport. It only supports 2D scene previews, but you can drop a texture on an occupied slot to assign a custom icon. Right-click a slot to access it's context menu.You can override properties for each scene to keep multiple versions of it and there is also a Paint Mode that allows for easier placing of the instances.Check the repo for more info and GIFs.
Generate AI images for your godot project using piforge.ai APIImprove assets in your project using the PiForge addon tools without leaving godot editorDifferent AI models are available: PiForge Core AI, Openjourney, SDXL, Flat Style, Vehicle, etc...Support PNG, JPG, WEBP export
An addon that allows you to create a RandomTimer node based on Godot's built-in Timer.
This tool allows to send and receive messages through Telegram Bots
A simple yet handy notes tab for the Godot Engine, for when it's needed to write down something quickly.The notes are saved in the project's metadata file.
A minimalistic dialogue engine.Create your dialogue in GDScript using DialogueEngine and DialogueEntry.The included debugger will automatically graph the branching dialogue for easy debugging.Bring your own GUI nodes.
IdeaBoard is Whiteboard tool for game design.You can arrange and manage items such as (scenes, scripts, resources, assets, directories...) in your project.There is no need to go back and forth between the design document tool and the Godot editor.You can create related design for program files within the Godot editor (you can move the canvas and jump!). You can also create Game character correlations document.
A plugin for Godot 4.2+ to help you make "screenshots" or "images" of any sprite or image in 2D world (also supports 3D).
Adds fast Loop and Catmull-Clark Subdivision to Godot.There are three options for importing:- SubdivMeshInstance3D: Ability to change subdivision level easily for each instance- ImporterMesh: Bake at import- BakedSubdivMesh: Bake at runtime (everytime you open the scene)Blendshapes, skeletons and surface override materials are fully supported in all three options.You can use these in the custom Subdivision section in any scene importer.Supported Platforms:Linux, Windows, Android
A plugin for Godot Engine writted fully in GDScriptAllow you to EDIT 2D and 3D editor next to each other ( by splitting the view ) ! Features1 - Enable/Disable 2D/3D Dual Mode : This transform your 2D and 3D tab into a splitted view (2D on left and 3D on right)2 - Change on focus : To edit the editor your want ( 2D or 3D ) just move your mouse above the panel your want, it will automatically transform the other into a simple preview ( you can see the change on the 2D / 3D buttons on the Godot top editor bar )3 - Keep top bar functionnalities: When the focused editor change it will automatically switch the top bar functionality of the current editor ( the bar with snap grid options etc )
A collection of scripts and resources for implementing utility-based AI in Godot.Supports editing of agent behaviors, considerations and response curves using the Godot Inspector.
A level design system for efficiently building 3D scenes in Godot.Please see the README in the GitHub repository for more information.The version in the Asset Library will likely lag behind the GitHub repository, I recommend installing SceneBuilder as a submodule, then manage updates with Git.
Sota is a framework for creation of structures made of discrete building blocks, e.g. terrains for turn-based games, honeycombs, etc. By using trivial objects like hexagon or pentagon and organizing them into combination it let you create aggregations like hexagonal grid of various shape, e.g rectangular or hexagonal, or polyhedron made of hexagons and 12 pentagons.https://sota.readthedocs.io/en/latest/content/getting_started/introduction.html
This asset provides Unity-style IEnumerator coroutines with zero per-frame garbage generation.
Tools for rapidly developing and deploying multiplayer games with Godot 4Learn more at https://jamlaunch.com
Plugin that allows to automatically assign materials to selected mesh files and create materials from selected textures, with automatic shader parameter assign.
This is a Godot 4.x plugin that enables the Godot Editor to send build games to the Steam Deck. Tested on Linux, as the rsync application is needed. Please install it if on Windows or MacOS
Godot 4.x simple FSM implementation for gdscript purists
Adds a plugin dropdown/refresh button to the main toolbar for faster iteration when working on a plugin for Godot.Note: For older compatible Godot versions, visit GitHub:- See branch `3.x` for Godot 3.2+.- See branch `4.0` for Godot 4.0 and 4.1.
Panku Console is a feature-packed real-time debugging toolkit for Godot Engine. With Panku Console, you can easily interact with your scripts and objects at runtime, whether to cheat, debug, prototype, or just to have fun.Panku Console is designed to be modular and extensible, and it is easy to add and maintain features. It is also designed to be as unobtrusive as possible, so you can use it in your project without worrying about the impact on the final product.
See README.md for more details, and documentation on each tool object.## WHAT THIS TOOLKIT PROVIDES:- **Modules to work with hand poses:**- Create your own templates of hand poses as Resource, and use them for recognization.- Match tracked-hand pose to templates you created in realtime.- **Module for object picking:**- Defines where object can be picked and what hand pose allows picking.- Snapping object to hand when picked - Supports 3 pickup modes:+ *On pose change*: Change your hand pose to pick up object. Useful for grabbing gesture.+ *On touch*: The object gets picked up when touched+ *Ranged pickup*: Work like *On pose change*, but use Raycast. - A template for pickable objects. You can customize its behavior to fit your needs.## WHAT THIS TOOLKIT LACKS:- Pickup doesn't work with controllers. - Closest-object highlighting.- Good physics for hand.
This addon is a Godot helper addon for my blender addon which simplifies exporting objects from Blender into Godot.https://blendermarket.com/products/blender-godot-pipeline-addonDocs: https://blendermarket.com/products/blender-godot-pipeline-addon/docsThis addon includes:- GLTF Import GD script- Scene initialization GD scriptYou do not need to "Enable" the addon from project settings. This addon is simply a repository for the GD script files mentioned above.Under Project Settings -> Import Defaults -> Select "Scene" from Importer Dropdown -> Scroll down to "Import Script Path"From here you can load in the standard import path that comes with this addon:res://addons/blender_godot_pipeline/GLTFImporter.gdThis will ensure that all your GLTF or .blend files get the importer attached. You can attach the importer individually to files, if you don't want all files to be affected.