A custom Node3D for Godot 4 that creates efficient, stylized light shafts (aka god rays) using a single QuadMesh and a shader. It provides an artistic alternative to volumetric fog with much better performance and visual control.
Check out the full documentation in the GitHub repository: https://github.com/cashew-olddew/Universal-Transition-ShaderThis shader provides a flexible and highly customizable system for creating animated transitions between visual elements in a Godot project. It supports a wide variety of transition styles, such as:- Directional Wipes: (left, right, top, bottom, diagonal)- Clock Wipes: (radial, with multi-sector support)- Iris/Shape Reveals: (polygon-based transitions with any number of sides)- Dissolves- Fades- Slides- Combinations & Variations
Open Sound Control plugin for developers making LunaTech visualizer scenes. Meant for the LunaTech project.Based on the dfcompose godOSC plugin
A GDExtension for Godot 4.4+ that enables loading patch PCK files early during game startup, allowing patches to properly override GDScript files, .NET Assemblies, Scenes, and Resources.View the README for usage instructions.
This is a Godot iOS plugin for In-App purchase. This plugin uses Storekit in Swift.
GO P2P is a plugin that helps you connect your games to the internet easily and for free.This plugin includes;- Server browser template- Simple 2D game template- Simple 3D game templateWhat does it offer you?It provides an environment where you can easily match your users on the internet.REQUIREMENTS;For this plugin to work fully,You need to download the WebRTC-Native plugin and extract it into your project.Documentation: https://godotonline.com/?docs=godot-online-p2p/
Godot bindings for H3, a hierarchical hexagonal geospatial indexing system.
1. Add Scene selector (tree structure)2. Open Scene editor when select scene3. Focus file in FileSystemDock when select scene4. Click the middle mouse button in the inspector to display only modified properties
This Godot shader applies a dithering effect to a texture using Bayer matrix dithering. Download bayer_mat_dither.gdshader from the repository and add the shader to your material. You can also download the project files here to test out the shader.Made for Godot 4.4+
A recreation of the Roblox TweenService functionality in GDScript for Animating values.
GDExtension for Godot 4.4.1+ to load GIF files as AnimatedTexture and/or SpriteFrames.Go to the repo for a binary that allows converting gifs to standalone resources without requiring the addon in your prpject
Addon for integrating your Godot-based simulator or application with the RTI (Runtime Infrastructure) of Inhumate Suite. Use it for connecting web-based interfaces, co-simulation, user testing etc.Read more at https://inhumatesystems.com/products/suite/.Installation instructions:1. Add the asset to your project2. Project > Tools > C# > Create C# solution3. Add the Inhumate.RTI package to the C# project: dotnet add package Inhumate.RTI4. Build project (hammer icon)5. Project Settings > Plugins tab > check EnabledMore documentation at https://docs.inhumatesystems.com/integrations/godot/.