The uuid class is a GDScript 'static' class that provides a unique identifier generation for Godot Engine.
Import Plugins for Aseprite- Image to Texture2D- Animation to PackedScene (Sprite2D + AnimationPlayer)
This is a platformer class with many tweakable settings which can be used to control a 2D character (think supermario 1).##Features- Double jump- Coyote time- Jump buffer- Hold jump to go higher- Defining jump height and duration (as opposed to setting gravity and jump velocity)- Assymetrical jumps (falling faster than rising)
A Godot editor addon to batch-modify material assets.Use either the sliders or text input field to change your materials.The text field accepts all material parameters, separated by line breaks. Examples: roughness=0albedo_color=478cc0albedo_texture=res://icon.pngemission_enabled=trueuv1_offset=1, 1, 1
This is a Godot Editor plugin to manage quests in godot. The plugin allows you to quickly and easily manage all your quests. You can create your own quests. Resources are assigned very easily using drag and drop. The assigned resources can be viewed in preview window, to check them.Version: 0.1.2 godot 4 rc1
A donut-shaped collision shape for Godot 4.x.
A GDScript thread pool to asynchronously execute tasks.
Godot Gameplay Systems (formerly godot gameplay attributes) is a set of nodes and resources which speed up development of your gameplay mechanisms.Currently it provides:- An Attributes base system (complete with buff/debuff)- An Ability base system- A camera shake node- A slide show node for your game intro- Equipment base system- Inventory base system- Interactions system (base)- Loot and drop system- Point and click nodes (both 2d and 3d)- Turn based nodes- User interface controls (radial menu container)
This addon automatically generates a github workflow to publish your game to your itch.io project. Great for use in jams so you can have your playable code live within a couple minutes of pushing to github.
WakaTime for Godot!Godot WakaTime is a plugin for metrics, insights, leaderboards and automatic time tracking generated from your Godot usage.See the repository doc for more information:https://github.com/thomazthz/godot-wakatime/tree/v1.5.0
Datalogue is a quick and easy way to manage game data for all kind of items (weapons, cards, upgrades, ...)
This is a Godot Editor plugin to manage dialogues in godot. The plugin allows you to quickly and easily manage all your actors and dialogues. You can also create your own dialog ui. Resources are assigned very easily using drag and drop. The assigned resources can be viewed in preview window, to check them. You can also test all your dialogues in preview mode with simple play system.Version: 0.0.9 godot 4 rc1
Super fast 2D sprite stacking for Godot 4.0Learn more at https://ka.rlphilli.ps/Shader-Stacker/
Add inspector buttons with one line: `@tool`.
Blender's 3D transforming shortcuts in GodotThis version is only compatible with Godot 4.x, check out godot3(https://github.com/imjp94/gd-blender-3d-shortcuts/tree/godot3) branch for older versionFeatures- Transform with "G", "R", "S" keys and "H" key to hide- Revert transformation with "ALT" modifier- Visualize constraint axis- Work seamlessly with Godot Spatial Editor settings("Use Local Space", "Use Snap", "Snap Settings")- Type transform value- Switch display mode with "Z"Shortcuts- Translate: G- Rotate: R- Scale: S- Revert Translation: ALT + G- Revert Rotation: ALT + R- Revert Scale: ALT + S- Constraint to Single Axis: X or Y or Z- Constraint to Plane: SHIFT + (X or Y or Z)- Delete: X- Hide: H- Precision Mode(while transforming with mouse): SHIFT- Toggle Global/Local mode(non-persistent): XX or YY or ZZ- Switch Spatial Editor Viewport Display Mode: Zv0.3.2:Add right click undoFixes Z pie eating key inputsFix unable to expand nested resource editor in inspectorFix freelook issuev0.3.1:Fix error when rotate with snappingAdd node delete action and pie menu for switching viewport display modev0.3.0:Port to Godot 4.0v0.2.1:Support multiple viewports and bugfixesv0.2.0:Greatly improve usability of addon and fix some minor bugs.Added some new feature like "SHIFT" for precision while transforming, xx/yy/zz to toggle between global/local mode, infinite mouse movement when translating or scaling and switching display mode with "Z" key.
A simple 3D 100-line free-look camera for Godot 4 that mimics some of the functionality of the editor's camera for in-game use. See the "godot-3" branch on the GitHub repo for a version that works with Godot 3.Use W and S to move forward and backward.Use A and D to move left and right.Use Q and E to move up and down.Roll the scroll wheel to increase and decrease movement speed.Hold down the right mouse button to rotate the camera. There's a slider in the editor to control mouse sensitivity.Install it by attaching camera.gd to your Camera3D node.
Designer-friendly Finite State Machine implemented in "Godotic" wayThis version is only compatible with Godot 4.x, check out godot3(https://github.com/imjp94/gd-YAFSM/tree/godot3) branch for older version- Design StateMachine in a flowchart-like editor- Visualize flow of StateMachine & inspect parameters in realtime- Visualize game/UI state from flowchart- Similar workflow as using AnimationTree, and not required to inherit any custom class, just plug and play- Nested Finite State Machine workflow supported to create complex state machine with ease- As a Resource, StateMachine can be used repeatedly in different scenarios(StateMachinePlayer) and provide different outcome based on the input.- Compact data structure for StateMachine resource filev0.6.2:Fixes StateMachineEditor is_instance_valid check on reconnection Fix StateDirectory.get_current_end() doesn't work as expectedFix FlowChartGrid draw_multiline_colors errorFix StateDirectory.get_current_end() and StateMachinePlayer.path_end_dir(Remove some super._init() for godot 4.1.3v0.6.1:Fix _on_update params error, flowchart grid and popup menusv0.6.0:Port to Godot 4.0v0.5.2:Support sorting transitions.Fix "entered" signal is not emitted and trigger is flushed when StateMachinePlayer started.v0.5.1:Fix condition label in graph not removed as deleted from inspector.Fix output flooded with null exception, when stopping scene in remote debug and when switching between local/remote StateMachinePlayer node.v0.5.0:Support remote debug, simply select any StateMachinePlayer node in remote scene tree to view flow of StateMachine in realtime.Fix StateMachinePlayer's nested triggers are not flushed and some UI bugs.v0.4.1:Fix possible to connect to self when reconnecting, validate StateMachine Resource everytime loaded in editor, and minor improve on UI.v0.4.0:gd-YAFSM now support nested FSM workflow in 0.4.0 & fixed various annoying UI bugsCheck out CHANGELOG(https://github.com/imjp94/gd-YAFSM/blob/master/CHANGELOG.md) for more details*Always backup project files before update
Import Plugins for Blender- Blender to PackedScene- Blender to MeshLibrary for GridMap
Auto Polgon2D Triangulation is designed to make 2D mesh deformation significantly faster and less painful by triangulating polygons (mesh) for you.
Import Plugins for Aseprite and Blender*.aseprite or *.ase to ImageTexture (Sprite2D) or SpriteFrames (AnimatedSprite2D)*.blend to PackedScene or MeshLibrary (GridMap)
3 Classes that brings hex detection, 3D LOS, distance, influence, shortest path ... all you need to build a classical boardgame based on a single image hex map. A demo in the source tree.
This is a Godot Editor plugin to manage localization data. The plugin allows you to quickly and easily edit translations in csv format. You can also auto translate your text (build in Google Translator) Remaps are also supported. Resources are assigned very easily using drag and drop. The assigned resources can be viewed in preview window, to check them. Inputs are also checked for errors. The wrong entries are highlighted in color.Version: 0.4.0 godot 4 rc1
This add-on provides a node that generates linear stairs using CSG.
This is a Godot Editor plugin to manage inventories and items in godot. The plugin allows you to quickly and easily manage all your inventories and items. You can also create your own inventory and items ui. Resources are assigned very easily using drag and drop. The assigned resources can be viewed in preview window, to check them. You can also test all your inventories and items in preview mode.Version: 0.1.5 godot 4 rc1
Minimal plugin manager for GodotThis version is only compatible with Godot 4.x, check out godot3(https://github.com/imjp94/gd-plug/tree/godot3) branch for older versionInstall with gd-plug-ui(https://godotengine.org/asset-library/asset/1926) to manage plugins in editor.- MinimalNo dependencies other than Godot and git- Self-containedOne script to run them all- Zero learning curveConfig file written in GDScript- Version freezeFreeze plugins by branch, tag or commit- Reduce remote repository sizeDependencies can now be installed with just a single-line shell command- Clean uninstall*.import files or import resources located in /.import that generated by plugin will be cleaned as plugin uninstalled- Multi-threadedParallel download/installationv0.2.6:Fix download bugAdd help actionv0.2.5:Completely fix stuck while executing commandsSupport gd-plug-uiv0.2.0:Port to Godot 4.0v0.1.1:Fix inner class name conflict with other plugins & support for headless/server buildIf gd-plug already installed, you may upgrade from command-line:godot --no-window -s plug.gd upgrade
A Godot plugin showing comment annotations in your projectThe plugin settings can be changed in the plugin.cfg file.
Godot PostgreSQL Client is a GDscript script / class that allows you to connect to a Postgres backend and run SQL commands there. It is able to send data and receive it from the backend. Useful for managing player user data on a multiplayer game, by saving a large amount of data on a dedicated Postgres server from GDscript.The class is written in pure GDScript which allows it not to depend on GDExtention. This makes it ultra portable for many platforms.Detailed documentation: https://github.com/Marzin-bot/PostgreSQLClient/wiki/Documentation
This addon allows you to create a Source Engine VMF file, and export to a BSP. It is targeted towards Portal 2, although other games will work with it. This was made for my "Godot Puzzlemaker" level editor, and I will update this addon as necessary. It is targeted toward desktop platforms, but should theoretically work on any platform Godot does. The code is an improved version of https://github.com/Trainzack/vmflib2, which is in Python.Please note that this addon does not include any copyrighted material from Valve. It purely generates a specification for a map, which must be compiled by Valve-owned tools, with the target game installed.This addon is still in development. The overall foundation is in place, it is just a matter of adding more entity and texture listings, and adding more features.
A 3D Terrain Tool Plugin written in Mono (its battle proofed)Currently supported:- Sculpting- Holes- Flatten- Noise- Smoothing- Collider support for DEFAULT and Bullet- Painting: On each splatmap channel- Brushes: Smooth, Linear, Spherical, Tip by given radius, strength and fallof- Importing and exporting heightmaps and splatmaps for 16bit raw images (industrial default)- Mapbox Support- 4 types of import formats- Visual shader support with pre defined components- Full support over github
Generate GDScript quickly by typing brief words or letters.Customize macros inside of the included macros.txt file to suit your needs.
Intuitive UI design workflow in Godot.Import/manage font source files and styling UI directly in the editor viewport.This version is only compatible with Godot 4.x, check out godot3(https://github.com/imjp94/UIDesignTool/tree/godot3) branch for older versionv0.3.0:Port to Godot 4.0v0.2.2:Exlcude unwanted files from export & Fix null exception when set font to RichTextLabelv0.2.1:Minor bugfix, handle null exception when selected non-Control node, exclude unwanted files from asset libraryv0.2.0:UIDesignTool now support batch edit with toolbar & Vertical alignment.Other than that, this release mainly focus on improving v0.1.0, in terms of UI, efficiency & bugfixing.For more details, check out (https://github.com/imjp94/UIDesignTool/blob/master/CHANGELOG.md)Note: Users updating from v0.1.* to v0.2.* might needs to specify font resource directory again, due to a bug which has been tackled in v0.2.0
Adds a custom node "VectorDisplay2D".Hit V to toggle the display.Displays the vector & separated XY components.
A Bowyer-Watson algorithm implementation for Delaunay triangulation for Godot.Also generates Voronoi diagram from triangulation, including neightbour cells scanning.Written as a single GDScript file.
A game template for making match3 game
A player with basic first-person controls. Ready to use with no configuration required. It's that simple.
Simple interactive scene changer. Implemented as singleton/autoload class. This class/script allows you to quickly and easily make transitions between large scenes. Implement your custom lightweight loading/transition screen and load large scene. You get feedback of loading status of your scene in procent(%). You can also setup you loading screen to awaiting player action to go to next scene. This implementation works also for web applications.Version 0.1.0