This add-on provides a node that generates linear stairs using CSG.
Designer-friendly Finite State Machine implemented in "Godotic" wayThis version is only compatible with Godot 4.x, check out godot3(https://github.com/imjp94/gd-YAFSM/tree/godot3) branch for older version- Design StateMachine in a flowchart-like editor- Visualize flow of StateMachine & inspect parameters in realtime- Visualize game/UI state from flowchart- Similar workflow as using AnimationTree, and not required to inherit any custom class, just plug and play- Nested Finite State Machine workflow supported to create complex state machine with ease- As a Resource, StateMachine can be used repeatedly in different scenarios(StateMachinePlayer) and provide different outcome based on the input.- Compact data structure for StateMachine resource filev0.6.2:Fixes StateMachineEditor is_instance_valid check on reconnection Fix StateDirectory.get_current_end() doesn't work as expectedFix FlowChartGrid draw_multiline_colors errorFix StateDirectory.get_current_end() and StateMachinePlayer.path_end_dir(Remove some super._init() for godot 4.1.3v0.6.1:Fix _on_update params error, flowchart grid and popup menusv0.6.0:Port to Godot 4.0v0.5.2:Support sorting transitions.Fix "entered" signal is not emitted and trigger is flushed when StateMachinePlayer started.v0.5.1:Fix condition label in graph not removed as deleted from inspector.Fix output flooded with null exception, when stopping scene in remote debug and when switching between local/remote StateMachinePlayer node.v0.5.0:Support remote debug, simply select any StateMachinePlayer node in remote scene tree to view flow of StateMachine in realtime.Fix StateMachinePlayer's nested triggers are not flushed and some UI bugs.v0.4.1:Fix possible to connect to self when reconnecting, validate StateMachine Resource everytime loaded in editor, and minor improve on UI.v0.4.0:gd-YAFSM now support nested FSM workflow in 0.4.0 & fixed various annoying UI bugsCheck out CHANGELOG(https://github.com/imjp94/gd-YAFSM/blob/master/CHANGELOG.md) for more details*Always backup project files before update
A GDScript thread pool to asynchronously execute tasks.
Godot Plugin for a touchscreen optimized camera control system for common 2D top-down strategy games. (Works also with mouse when "Emulate Touch with Mouse" is enabled)
WakaTime for Godot!Godot WakaTime is a plugin for metrics, insights, leaderboards and automatic time tracking generated from your Godot usage.See the repository doc for more information:https://github.com/thomazthz/godot-wakatime/tree/v1.5.0
Import Plugins for Aseprite and Blender*.aseprite or *.ase to ImageTexture (Sprite2D) or SpriteFrames (AnimatedSprite2D)*.blend to PackedScene or MeshLibrary (GridMap)
Generate GDScript quickly by typing brief words or letters.Customize macros inside of the included macros.txt file to suit your needs.
Import Plugins for Aseprite- Image to Texture2D- Animation to PackedScene (Sprite2D + AnimationPlayer)
Create and manage game settings in Godot Engine.GGS takes care of all the fundamental functionalities required to have proper game settings, including predefined logic for common settings (e.g. display, audio, input), UI components, saving/loading data, and applying settings.
Auto Polgon2D Triangulation is designed to make 2D mesh deformation significantly faster and less painful by triangulating polygons (mesh) for you.
Super fast 2D sprite stacking for Godot 4.0Learn more at https://ka.rlphilli.ps/Shader-Stacker/
A simple Godot networking system for connecting to an online server, spawning players, and updating positions.
A template for quickly getting started with WebXR projects in Godot.
The uuid class is a GDScript 'static' class that provides a unique identifier generation for Godot Engine.
This project is a template for creating advanced Third/First Person movement in GodotSupports CharacterBody3D, and RigidBody3D.Current Features :Stance System :StandCrouchGait System :WalkRunSprintView Mode System :First PersonThird PersonSmooth Rotation System :Velocity DirectionLooking Direction : In Place Rotation and orientation warpingInAir RotationAim RotationDistance Matching :Stop AnimationOrientation warpingMotion warpingCamera system :FOV change on speedCamera Inertia Flashlight(G) To toggle High graphics : SDFGI (Global illumination),SSIL, SSAO,SSR,Glowgithub : https://github.com/ywmaa/Advanced-Movement-System-Godot
A game template for making match3 game
Import Plugins for Blender- Blender to PackedScene- Blender to MeshLibrary for GridMap
A donut-shaped collision shape for Godot 4.x.
This is a Godot Editor plugin to manage localization data. The plugin allows you to quickly and easily edit translations in csv format. You can also auto translate your text (build in Google Translator) Remaps are also supported. Resources are assigned very easily using drag and drop. The assigned resources can be viewed in preview window, to check them. Inputs are also checked for errors. The wrong entries are highlighted in color.Version: 0.4.0 godot 4 rc1
This is a platformer class with many tweakable settings which can be used to control a 2D character (think supermario 1).##Features- Double jump- Coyote time- Jump buffer- Hold jump to go higher- Defining jump height and duration (as opposed to setting gravity and jump velocity)- Assymetrical jumps (falling faster than rising)
Adds a custom node "VectorDisplay2D".Hit V to toggle the display.Displays the vector & separated XY components.
3 Classes that brings hex detection, 3D LOS, distance, influence, shortest path ... all you need to build a classical boardgame based on a single image hex map. A demo in the source tree.
A simple 3D 100-line free-look camera for Godot 4 that mimics some of the functionality of the editor's camera for in-game use. See the "godot-3" branch on the GitHub repo for a version that works with Godot 3.Use W and S to move forward and backward.Use A and D to move left and right.Use Q and E to move up and down.Roll the scroll wheel to increase and decrease movement speed.Hold down the right mouse button to rotate the camera. There's a slider in the editor to control mouse sensitivity.Install it by attaching camera.gd to your Camera3D node.
Minimal plugin manager for GodotThis version is only compatible with Godot 4.x, check out godot3(https://github.com/imjp94/gd-plug/tree/godot3) branch for older versionInstall with gd-plug-ui(https://godotengine.org/asset-library/asset/1926) to manage plugins in editor.- MinimalNo dependencies other than Godot and git- Self-containedOne script to run them all- Zero learning curveConfig file written in GDScript- Version freezeFreeze plugins by branch, tag or commit- Reduce remote repository sizeDependencies can now be installed with just a single-line shell command- Clean uninstall*.import files or import resources located in /.import that generated by plugin will be cleaned as plugin uninstalled- Multi-threadedParallel download/installationv0.2.6:Fix download bugAdd help actionv0.2.5:Completely fix stuck while executing commandsSupport gd-plug-uiv0.2.0:Port to Godot 4.0v0.1.1:Fix inner class name conflict with other plugins & support for headless/server buildIf gd-plug already installed, you may upgrade from command-line:godot --no-window -s plug.gd upgrade
A Bowyer-Watson algorithm implementation for Delaunay triangulation for Godot.Also generates Voronoi diagram from triangulation, including neightbour cells scanning.Written as a single GDScript file.
This addon allows you to create a Source Engine VMF file, and export to a BSP. It is targeted towards Portal 2, although other games will work with it. This was made for my "Godot Puzzlemaker" level editor, and I will update this addon as necessary. It is targeted toward desktop platforms, but should theoretically work on any platform Godot does. The code is an improved version of https://github.com/Trainzack/vmflib2, which is in Python.Please note that this addon does not include any copyrighted material from Valve. It purely generates a specification for a map, which must be compiled by Valve-owned tools, with the target game installed.This addon is still in development. The overall foundation is in place, it is just a matter of adding more entity and texture listings, and adding more features.
A player with basic first-person controls. Ready to use with no configuration required. It's that simple.
Godot Gameplay Systems (formerly godot gameplay attributes) is a set of nodes and resources which speed up development of your gameplay mechanisms.Currently it provides:- An Attributes base system (complete with buff/debuff)- An Ability base system- A camera shake node- A slide show node for your game intro- Equipment base system- Inventory base system- Interactions system (base)- Loot and drop system- Point and click nodes (both 2d and 3d)- Turn based nodes- User interface controls (radial menu container)
Intuitive UI design workflow in Godot.Import/manage font source files and styling UI directly in the editor viewport.This version is only compatible with Godot 4.x, check out godot3(https://github.com/imjp94/UIDesignTool/tree/godot3) branch for older versionv0.3.0:Port to Godot 4.0v0.2.2:Exlcude unwanted files from export & Fix null exception when set font to RichTextLabelv0.2.1:Minor bugfix, handle null exception when selected non-Control node, exclude unwanted files from asset libraryv0.2.0:UIDesignTool now support batch edit with toolbar & Vertical alignment.Other than that, this release mainly focus on improving v0.1.0, in terms of UI, efficiency & bugfixing.For more details, check out (https://github.com/imjp94/UIDesignTool/blob/master/CHANGELOG.md)Note: Users updating from v0.1.* to v0.2.* might needs to specify font resource directory again, due to a bug which has been tackled in v0.2.0
This addon automatically generates a github workflow to publish your game to your itch.io project. Great for use in jams so you can have your playable code live within a couple minutes of pushing to github.
This is a Godot Editor plugin to manage inventories and items in godot. The plugin allows you to quickly and easily manage all your inventories and items. You can also create your own inventory and items ui. Resources are assigned very easily using drag and drop. The assigned resources can be viewed in preview window, to check them. You can also test all your inventories and items in preview mode.Version: 0.1.5 godot 4 rc1
This is a Godot Editor plugin to manage quests in godot. The plugin allows you to quickly and easily manage all your quests. You can create your own quests. Resources are assigned very easily using drag and drop. The assigned resources can be viewed in preview window, to check them.Version: 0.1.2 godot 4 rc1
Simple Sampler is a plugin for Godot for creating musical samplers in a game. Basically it allows you to play any musical note from a set of sound samples. Useful for making generative, interactive or procedural music, or for creating dynamic sound effects!
The Sound Manager gives the users better control over the audio of their games. Using this plugin, it is possible to play every sound of the game using just simple method calls. No more long AudioStreamPlayer lists inside your scenes nor long methods to handle the audio inside every script.The plugin was made by Celeste Privitera (Xecestel) and Simón Olivo (sarturo). It's licensed under MIT.
Blender's 3D transforming shortcuts in GodotThis version is only compatible with Godot 4.x, check out godot3(https://github.com/imjp94/gd-blender-3d-shortcuts/tree/godot3) branch for older versionFeatures- Transform with "G", "R", "S" keys and "H" key to hide- Revert transformation with "ALT" modifier- Visualize constraint axis- Work seamlessly with Godot Spatial Editor settings("Use Local Space", "Use Snap", "Snap Settings")- Type transform value- Switch display mode with "Z"Shortcuts- Translate: G- Rotate: R- Scale: S- Revert Translation: ALT + G- Revert Rotation: ALT + R- Revert Scale: ALT + S- Constraint to Single Axis: X or Y or Z- Constraint to Plane: SHIFT + (X or Y or Z)- Delete: X- Hide: H- Precision Mode(while transforming with mouse): SHIFT- Toggle Global/Local mode(non-persistent): XX or YY or ZZ- Switch Spatial Editor Viewport Display Mode: Zv0.3.2:Add right click undoFixes Z pie eating key inputsFix unable to expand nested resource editor in inspectorFix freelook issuev0.3.1:Fix error when rotate with snappingAdd node delete action and pie menu for switching viewport display modev0.3.0:Port to Godot 4.0v0.2.1:Support multiple viewports and bugfixesv0.2.0:Greatly improve usability of addon and fix some minor bugs.Added some new feature like "SHIFT" for precision while transforming, xx/yy/zz to toggle between global/local mode, infinite mouse movement when translating or scaling and switching display mode with "Z" key.
Imports BitmapFont resources from plain PNG images, aiming to implement Allegro's 'al_grab_font_from_bitmap' in Godot.See the readme for usage instructions:https://gitlab.com/snoopdouglas/abfi/-/blob/v2.0.2/README.md