Android OAID/AAID SDK export plugin.Also supports AndroidID, IMEI, WidevineID and more.
A Godot plugin that allows to toggle the visibility of the selected nodes.H to hide/show the selected nodesAlt+H to show all the nodesShift+H to hide unselected nodes
GO P2P is a plugin that helps you connect your games to the internet easily and for free.This plugin includes;- Server browser template- Simple 2D game template- Simple 3D game templateWhat does it offer you?It provides an environment where you can easily match your users on the internet.REQUIREMENTS;For this plugin to work fully,You need to download the WebRTC-Native plugin and extract it into your project.Documentation: https://godotonline.com/?docs=godot-online-p2p/
Wrapper for the OLAP SQL engine DuckDB. Great for heavy analytics queries.
Godot plugin to detect color blindness-related issues.
Automatically expands all sections of the Property Inspector when you select a node
This is a Godot iOS plugin for In-App purchase. This plugin uses Storekit in Swift.
A collection of useful scripts. Mostly for students at KABK, but hey, maybe someone else finds them useful as well.
Addon for integrating your Godot-based simulator or application with the RTI (Runtime Infrastructure) of Inhumate Suite. Use it for connecting web-based interfaces, co-simulation, user testing etc.Read more at https://inhumatesystems.com/products/suite/.Installation instructions:1. Add the asset to your project2. Project > Tools > C# > Create C# solution3. Add the Inhumate.RTI package to the C# project: dotnet add package Inhumate.RTI4. Build project (hammer icon)5. Project Settings > Plugins tab > check EnabledMore documentation at https://docs.inhumatesystems.com/integrations/godot/.
This add-on allows for easy a fadein/out effect between scene transitions.
Godot bindings for H3, a hierarchical hexagonal geospatial indexing system.
Plays sounds in Editor UI, Scripts and Shader editors! Sounds are from osu!/ppy's lazer client.In more detail:Adds sounds and animations based on the user's actions inside the Editor UI, Scripts and Shaders for:Scripts- Typing- Caret Movement- Copy & Pasting- Saving- Undo & Redo- Selecting (Single, Word, All)- Delete AnimationsEditor UI- Hovering- Button presses- Checkboxes- SlidersThanks for reading and happy typing!
DatePicker is a themed Godot calendar addon inspiried by the Windows 11 calendar. Two scenes are available: DatePicker and Calendar. DatePicker is a Button that when clicked displays a Calendar. When a date on the Calendar is selected, the Calendar is hidden and the text of the DatePicker button is updated. The header of the Calendar (i.e. 2025 or March 2025) can be clicked to toggle between the year and month views. Only available in C#.
A Extension for Godot that allows the window to function as an overlay.Added features:-Keybinds for when window is not focused-Toggle input passthrough-Toggle window visibilityExisting features that are updated:-Borderless Window-Full window transparancy-Always on topThe Overlay Extension is a Object type that can be used created and enabledThe Addon is a Overlay Node type that interacts with object to show how to useMade in Godot 4.4*only on Windows
A Extension for Godot that gets the OS active window infoGets the window title and positionMade in Godot 4.4*only on Windows
A GDExtension for Godot 4.4+ that enables loading patch PCK files early during game startup, allowing patches to properly override GDScript files, .NET Assemblies, Scenes, and Resources.View the README for usage instructions.
Open Sound Control plugin for developers making LunaTech visualizer scenes. Meant for the LunaTech project.Based on the dfcompose godOSC plugin
Audio synthesis engine for procedural SFX and music.https://eclipsinglines.github.io/GodotSynth/
GDNative wrapper for SQLite (Godot 4.X+), making it possible to use SQLite databases as data storage in all your future games.
GDExtension for Godot 4.4.1+ to load GIF files as AnimatedTexture and/or SpriteFrames.
A recreation of the Roblox TweenService functionality in GDScript for Animating values.
Bappy keyboard input manager based on the game Snuff Puppy Shelter.
1. Add Scene selector (tree structure)2. Open Scene editor when select scene3. Click the middle mouse button in the inspector to display only modified properties
Helper class for encoding and decoding base32768 data.
Automatic C# bindings generator for GDExtension classesHow to use:1. Import your GDExtensions2. Enable the C# GDExtension Bindgen plugin in "Project Settings... -> Plugins" tab3. Click in the menu item "Project -> Tools -> Generate C# GDExtension Bindings" whenever you want to regenerate C# bindings4. Enjoy \o/
Addon for using Newgrounds medals, leaderboards, and cloudsaves. Works on web and desktop. Check the Readme for instructions: https://github.com/jefvel/newgrounds-godot-4
Custom Node in the godot engine. Configurable with a LineEdit to create an auto-complete menu.
A physics based vehicle controller designed to play well on a keyboard and be easy to configure. All parameters are contained in one script (vehicle.gd) and tooltips are provided for all of them. 4 example vehicles are included:demo_arcade.tscn: Handles similar to an arcade style race car, lots of grip, easy to control, and lots of assists.demo_simcade.tscn: Handles closer to a real car with assists to help keep the car under control.demo_monster_truck.tscn: Handles like a monster truck, with very little assists.demo_drift.tscn: Setup for easy drifting.
A LevelDB wrapper for Godot. The LevelDB library provides a persistent key value store where keys and values are arbitrary byte arrays.
The Godot Media Controller (GMC) is a display platform for creating pinball games using the Mission Pinball Framework (MPF). With GMC, pinball makers can use Godot as their graphics engine for robust screen content and media features on games built on MPF.
This plugin adds highlighting to .log files in a specific format. Please see screenshot for detail.
GEFS (Godot Easy Fullscreen) is a simple and lightweight addon for the Godot Engine that allows you to toggle fullscreen mode with a customizable keyboard shortcut.Features:- Configurable shortcut to toggle fullscreen mode.- Easily enable or disable the fullscreen shortcut.- Fullscreen lock system with multiple modes.- Signals emitted when fullscreen mode changes.- Signals emitted when the lock mode changes.
A simple addon that simply lets you add a Node into your SceneTree to listen for key combinations. Enter your own combination or simply use the default, the old-school Konami Code.It has both keyboard and controller support, as well as a "time limit" mode.
Send and receive LLM calls to your favourite API (like OpenAI) and embed your text using your local ollama installationCheck out the examples at res://addons/gopilot_utils/examplesRead the class reference to figure our exactly how to use these nodes, or that the lil guide I linked
This plugin will add a "TimeEdit" node that allows you to easily select Time. It should work with mobile too.
A simple audio manager that allows for basic audio in both 2D and 3D.Create AudioFile Resources with your music and sounds. Use the Audio autoload to play the AudioFiles.The Simple Audio Manager will create the Music and SFX buses on runtime if they do not already exist.Currently the manager supports only 1 music file being played at a time, and will fade between the old and the new music (if music is playing). The AudioFile resource can have multiple audio streams (files) set, and will randomly pick one on play.Update 1.02: Added Audio Autoload to group "SimpleAudioManager" to allow code to validate if the autoload is present on runtime.Update 1.03:- Updated the play_audio to validate null pointers and push a proper error.- Updated autoload with new signal BusVolumeUpdate(id:String, value:float) to more easily use volume updatesUpdate 1.04:- - updated Audio Autoload to create audio data on first run. And to load that data afterwards.- updated audio data to have an array of audio files that can be searched by ID (string)- updated audio file to have an ID(string)- cleaned up overall file structure