Gizmo3D encapsulates the Godot Engines 3D move/scale/rotation gizmos into a customizable node for use at runtime. The major differences are that you can edit all transformations at the same time, and customization options have been added. The selection box and axes can be toggled, colors changed, snapping intervals changed, and more. Transformation methods can be easily overriden to customize the default behavior. It is available in both C# and GDScript.Gizmo3D is largely a port of C++ code from the Godot Engine source. The license for the Godot Engine can be found at https://godotengine.org/license/.
Quickly create natural-looking terrain with customizable noise parameters. This tool is designed to create simple but powerful terrains that do not require manual painting
A plugin for painting plants and props on arbitrary 3D surfaces.It's meant to simplify foliage placement in a natural-feeling way without having to use heightmap terrain or writing procedural placement algorithms.It can also handle thousands of foliage instances without completely tanking the FPS (with an reasonable setup).This is a single player plugin and works best with finite medium-sized scenes. Think platformers, shooters, adventure games, anything with a hand-made level.
Provides nodes for aerodynamic simulation.To get started, add an `AeroBody3D` node to your scene, and add as many `AeroInfluencer3D` nodes as necessary.For Godot Asset Library installs:Ensure that addon files are installed inside res://addons/godot_aerodynamic_physicsThis folder structure allows for this plugin to be used as a git submodule, because of this, Godot does not automatically install it to the correct path.
A Motion Matching plugin for Godot 4.4 and above.Motion matching is a different way of animating your characters, that allows you to have realistic body motion from a set of animation, without requiring setting up any complicated animation state machines.This module is still under development, and code contributions are welcome!
CSG Terrain is a plugin for Godot 4.4 (or later) to prototype terrains on a simple and non-destructive way.It's made with CSG (Constructive Solid Geometry), so you are supposed to combine with geometric shapes and even other terrains to achieve the desired form.Unlike other systems the terrain is molded purely with paths, not brushes or other 3D tools. This forced simplicity allows to focus on what is important before finalizing in 3D software.Changelog:v1.0.1- Fixed errors on exported projects.- Fixed the terrain shader.
A Godot C# plugin to add more control over the Camera3D movement.USES SYVIES CORE PLUGIN AS A DEPENDENCYCamera nodes: - VirtualCamera (a node that represents the position and parameters of a Camera3D) - DynamicCamera (a Camera3D made to transition between different VirtualCamera in the editor or at runtime)Extra functionalities: - ThirdPersonCamera (a node designed to make third person cameras easier with a simple AimCamera() method that takes a relative mouse movement)
A plugin that counts polygons and vertices for selected `MeshInstance3D`, `CSGShape3D`, and `CSGCombiner3D` nodes in the scene.
SpriteMesh is a plugin for Godot that allows you to create 3D meshes based on a 2D sprite.
Create basic rooms for your 3D by controlling some parameters and speeding up the process of integrating single rooms into your world
Tile to Gridmap for Godot 4.4This plugin was created to allow the use of Godot's autotiling features with Gridmaps.This plugin does not create the meshes just allows you to draw a tilemap using Godot's tools and place associated meshes and scenes on a gridmap. It works great when using pixel art style low poly meshes that you want to be placed following a tilemap terrain ruleset. Any mesh or scene can be used not just low poly 3D pixel art.This is my first plugin and was built to fill a need in my personal 3D pixel art project. Hopeful someone else will find it useful.
This is the Godot OpenXR Vendors plugin which contains:- platform dependent loaders for Android based XR devices- implementations of vendor extensionsLearn more about this plugin here: https://godotvr.github.io/godot_openxr_vendors/Use this version for Godot 4.4 and up.
Allows dynamic voxel destruction with debris along with other voxel features. Allows importing .vox files and damaging with a specialized voxel destruction node.
Godot implementation of the glTFX Reference Format, also known as glTF External Reference, glTF Experience Format, or glXF. The glTFX format allows for referencing external glTF files, and also other glTFX files, allowing for a nested scene hierarchy of arbitrary depth, with its leaf scenes being glTF files. https://github.com/KhronosGroup/glTF-External-ReferenceNote: The glTFX Reference Format is still a work in progress and is not yet ratified by the Khronos Group. Until glTFX is finalized, this addon should be considered experimental and subject to change at any time to comply with the latest iteration of the draft specification.For full functionality, this addon requires Godot 4.4 or later with this PR. https://github.com/godotengine/godot/pull/94603 It can be used with Godot 4.3, but the export settings will not be available.
3D Inverse Kinematics (IK) for Godot 4.3+!Supports scriptable constraints and multiple chains.
player controller with sprint and jump function.
Adds jiggle physics to a Skeleton3D bone using SkeletonModifier3D nodes.DMWBWiggleRotationModifier3D: Rotates the bone around the current bone pose. The current pose direction acts as the spring's rest position.DMWBWigglePositionModifier3D: Moves the bone around the current bone pose without rotating. The current pose position acts as the spring's rest position.
A Character with a camera, movement and item detection: all into one. Written in C#.
This plugin simplifies the process of importing and retargeting Mixamo animations in Godot 4.3 projects. Automatically retarget and extract animation resources for use in your AnimationLibraries.DisclaimerThis plugin is not affiliated with or endorsed by Mixamo or Adobe. Mixamo and its logo are registered trademarks of Adobe Inc. All rights to Mixamo assets and branding belong to Adobe Inc.
Building Culler allows you to manage the showing/hiding of upper levels of your 3D buildings when your character enters. This is useful for third-person games where the camera collisions make navigating interiors difficult.Add a Building node to denote your building, and create BuildingLevel nodes inside of it for each level of your building. All objects inside on your BuildingLevel's will have their visibility, physics, and processing culled if the player enters a floor that is lower than the associated floor.Don't forget to add a BuildingLevel for your roof, especially for single-story buildings, to cull the roof when the player enters.
3D Custom Character Creator for Godot 4.3 Humanizer Wiki - https://github.com/NitroxNova/humanizer/wiki Humanizer Discord - https://discord.gg/MN5vJtJYD5How to Help:ReignBowGames Patreon - https://www.patreon.com/ReignBowGames
Actually good first person controller for the Godot Engine. MIT License (credit Colormatic Studios)This first person controller was made because there aren't many first person controllers for Godot, and the ones that do exist are pretty bad.It is highly customizable and comes with many features, QOL, and readable code.Move with WASD, space to jump, shift to sprint, C to crouch.FEATURES: In-air momentum Motion smoothing FOV smoothing Head bobbing Crouching Sprinting 2 crosshairs/reticles, one is animated (more to come?) Controller/GamePad support (enabled through code, see wiki) In-editor tools (enable editable children to use)If you make a cool game with this addon, I would love to hear about it!Check out the Colormatic Git page for a wiki and more.https://git.colormatic.org/ColormaticStudios/quality-godot-first-person
Yet another multi mesh scatter.A simple MultiMesh plugin where you can place your meshes into your scene via a configurable polygon area.
A 3D drop-in replacement for the Godot engine that adds stability and fluids. This version is deterministic, just not cross platform deterministic.This version has:- SIMD (Single instruction, multiple data) operations for even faster performance- parallel solving.
ProtoShape is a Godot plugin that adds a library of dynamic shapes like ramps and stairs to quickly block out your maps and iterate on your ideas. ProtoShape is relying on the built-in CSG shapes to generate custom stairs/ramps. Custom dynamic nodes can also be created using the ProtoGizmo system.
This is a simple drag and drop arcade style car and a follow camera.This is designed to get you up and running quickly with your game ideas.
A simple to use class that enables your CharacterBody3D to handle stairs and custom gravity direction properly.***### InstructionsUse my script template to understandUse instead move() instead of move_and_collide()Use local_velocity instead of velocity
A collection of several helper nodes to extrude 2D profiles, 3D meshes, 3D Scenes and 3D MultiMesh instances along paths in real time. Implemented as a C++ GDExtension with built-in documentation.
A versatile interaction toolkit for 3D worlds. Easily create dynamic interactions like picking up, throwing, and more.
Generates heightmap terrain around a player position. New terrain chunks are loaded on a thread when the player moves.
A fully customizable and easy-to-use 3D RTS-style Camera for Godot 4.3. Intuitive camera movement for real-time strategy games or other projects requiring a top-down camera with RTS-like controls.Features:- Zooming- Orbit camera around center point.- Movement- Edge scrolling
Enhance your audio capabilities in Godot with AudioStreamPlayerClipper3D. This plugin provides powerful audio clipping control, allowing you to precisely set the start and end points of your audio clips directly in 3D space, offering flexibility beyond Godot's native options.Why use this plugin?With AudioStreamPlayerClipper3D, you have full control over audio playback, with the ability to clip audio in real time and adjust it for various audio events in your game. This is especially useful for dynamic and repetitive sounds, like character footsteps, where you can alternate between different footsteps sounds and program the clip playback in a more natural and realistic way.Key FeaturesPrecise Audio Clipping – Set the exact start and end points of your audio clips.Footstep Sound Variation – Create dynamic footstep sounds by alternating between different audio clips for each movement of your character.Full Platform Support, including web, ensuring that your cuts and audio settings are preserved accurately across all platforms.Quick Testing in the Editor – Test the audio directly in the inspector without needing to run the game, making it easier to refine your sounds.Custom Playback Order – You can program the playback to play one audio channel at a time or play the clipped sounds in any order you prefer.Default Settings:use_channels = falsealternate_channel_by_play = falseaudio_channels = nullaudio_stream = nullvolume_db = 0.0max_db = 3.0unit_size = 10.0pitch_scale = 1.0panning_strength = 1.0max_polyphony = 1loop = falsemax_distance = 2000emission_angle_enabled = falseemission_angle_degrees = 45.0emission_angle_filter_attenuation_db = -24.0attenuation_model = AudioStreamPlayer3D.ATTENUATION_INVERSE_DISTANCEattenuation_filter_cutoff_hz = 5000attenuation_filter_dbattenuation_filter_db = -24.0doppler_tracking = AudioStreamPlayer3D.DOPPLER_TRACKING_DISABLEDarea_mask = 1pause = falseauto_play = falseplay = false
This script operates a camera in a 'Transport Fever' way. And can be controlled by keys, mouse and mouse pad. Following features are implemented:- Movement LEFT/DOWN/UP/RIGHT (keys: 'A/S/W/D' /mouse[pad]: left/down/up/right with right button)- Pan CCW/CW (keys: 'Q/E' / mouse[pad]: left/right withmiddle button [key 'CTRL'])- Tilt UP/DOWN (keys: 'R/F' / mouse[pad]: up/down withmiddle button [key 'CTRL'])- Zoom OUT/IN (keys: 'Z/X' / mouse[pad]: scroll up/down [2point pinch/release])- Interlocking of contradictional movements- Optional edge scrolling LEFT/DOWN/UP/RIGHT and debuginformation- Configurable speeds/initial positions/limits/inversion ofmovement direction
A Godot 4 Editor plugin to move the origin/pivot point of .obj files
This is a simple but flexible First Person Controller for your projects
A simple Godot 4.3 FPS Controller.Features:- Camera Tilt- Mouse Smooth- Sprint- Jump- Interact